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Weapons on spawn
#1
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Code:
using System;
using System.Collections.Generic;
using System.Text;
using Addon;

namespace Premium
{
    public class Class1 : CPlugin
    {
        public override void OnPlayerSpawned(ServerClient Client)
        {
            if (Client.Team == Teams.Allies)
            {
                if (Client.XUID == "your xuid")
                {
                    
                    iPrintLnBold("^5Premium weapons activated", Client);
                    int weapon = GetWeapon("iw5_acr_mp_silencer_xmags_camo11");
                    Client.Other.WeaponSlot3 = weapon;
                    Client.Other.CurrentWeapon = Client.Other.WeaponSlot3;
                    Client.Other.PrimaryWeapon = Client.Other.WeaponSlot3;
                    Client.Ammo.PrimaryAmmoClip = 876;
                    Client.Ammo.PrimaryAmmo = 45;
                    
                }
            }
        }
    }
}
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#2
why in weaponslot3? I want in primaryWeapon...
OMA
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#3
Go away Dude you published stuff let him..
~FYANB~ Servers Website

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#4
(04-16-2014, 04:47)Dude Wrote: why in weaponslot3? I want in primaryWeapon...

I did all I could on fixing it but it wouldn't work...so I just published the code, do whatever you want with it to fix it. Wink
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#5
It is teh revolution plugin. We all tried to make it but we were failing every time. Troll
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#6
(04-16-2014, 18:06)SailorMoon Wrote: It is teh revolution plugin. We all tried to make it but we were failing every time. Troll

Yep, :OMA: :OMA :OMA :OMA: :LOL: :Liek:
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