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C# Firemode toggle
#1
A little tool I made, changing firemode between auto, slowauto, burst and semi in games and also tracking open window having keybound mousespam.

Code:
// By xetal

using System;
using System.Diagnostics;
using Microsoft.Win32;
using System.Runtime.InteropServices;
using System.Threading;

namespace autoclick
{
    class Autoclick
    {
        [DllImport("user32.dll")]
        internal static extern short GetAsyncKeyState(int hotkey);
        [DllImport("user32.dll")]
        static extern bool PostMessage(IntPtr handle, uint msg, int wp, int lp);
        [DllImport("user32.dll")]
        private static extern IntPtr GetForegroundWindow();
        [DllImport("user32.dll")]
        private static extern IntPtr GetWindowThreadProcessId(IntPtr handle, out int p);

        static uint ner = 0x100;
        static uint upp = 0x101;

        private static bool[] loop = new bool[5];
        private static bool spam = true;
        private static int msec = 35;

        static void Main(string[] a)
        {
            Console.Title = "Firetoggle by xetal";
            int[] param;
            if (a.Length >= 2)
            {
                string s = a[0].TrimStart('-');
                param = new int[2];
                try { param[0] = Convert.ToInt32(s); }
                catch { param = input(); }
                if (a[1] == "-toggle")
                    spam = false;
                else if (a[1] == "-multi")
                    multi(param[0], 50, 80);
                else if (a[1] != "-spam")
                    param = input();
                if (a.Length == 3)
                    try { msec = Convert.ToInt32(a[2].TrimStart('-')); }
                    catch { };
            }
            else
            {
                param = input();
                multi(param[0], 35, 0);
            }
            int key = param[0];
            
            threader();
            if (!spam)
                toggle(key);
            Console.WriteLine("Mode: Spam");
            while (true)
            {
                bool hit = false;
                if (GetAsyncKeyState(key) < 0)
                {
                    hit = true;
                    if (!loop[0])
                    {
                        loop[0] = true;
                        Console.WriteLine("Starting");
                    }
                }
                if (!hit && loop[0])
                {
                    loop[0] = false;
                    Console.WriteLine("Stopping");
                }

                Thread.Sleep(1);
            }
        }
        static void toggle(int key)
        {
            Console.WriteLine("Mode: Toggle");
            bool down = false;
            bool beenup = true;

            while (true)
            {
                bool hit = false;
                if (GetAsyncKeyState(key) < 0)
                {
                    if (beenup)
                    {
                        if (!down)
                            down = true;
                        else
                        {
                            down = false;
                            Console.Write("\a");
                        }
                        Console.WriteLine("Enabled: {0}", down);
                        beenup = false;
                    }
                }
                else
                    beenup = true;

                if ((GetAsyncKeyState(1) < 0) && down)
                {
                    hit = true;
                    if (!loop[mode])
                    {
                        loop[mode] = true;
                        Console.WriteLine("Starting");
                    }
                }
                if (!hit && loop[mode])
                {
                    loop[0] = false;
                    Console.WriteLine("Stopping");
                }
                Thread.Sleep(1);
            }

        }
        static void press(Process h)
        {
            while (true)
            {
                while (loop[0])
                {
                    while (!change && loop[0])
                    {
                        PostMessage(h.MainWindowHandle, upp, 1, 0);
                        PostMessage(h.MainWindowHandle, ner, 1, 0);
                        PostMessage(h.MainWindowHandle, upp, 1, 0);
                        Thread.Sleep(msec);
                    }
                    h = pid();
                    change = false;
                }
                Thread.Sleep(1);
            }
        }
        static void slowauto(Process h, int call)
        {
            int local = mode;
            while (true)
            {
                if (local != mode)
                {
                    h = pid();
                    local = mode;
                }
                while (loop[1])
                {
                    while (!change && loop[1])
                    {
                        if (GetAsyncKeyState(1) < 0)
                        {
                            PostMessage(h.MainWindowHandle, upp, call, 0);
                            PostMessage(h.MainWindowHandle, ner, call, 0);
                            PostMessage(h.MainWindowHandle, upp, call, 0);
                            Thread.Sleep(160);
                        }
                        Thread.Sleep(1);
                    }
                    h = pid();
                    change = false;
                }
                Thread.Sleep(100);
            }
        }
        static void auto(Process h, int call)
        {
            int local = mode;
            while (true)
            {
                if (local != mode)
                {
                    h = pid();
                    local = mode;
                }
                while (loop[0])
                {
                    while (!change && loop[0])
                    {
                        while (GetAsyncKeyState(1) < 0)
                        {
                            PostMessage(h.MainWindowHandle, upp, call, 0);
                            PostMessage(h.MainWindowHandle, ner, call, 0);
                            PostMessage(h.MainWindowHandle, upp, call, 0);
                            Thread.Sleep(35);
                        }
                        Thread.Sleep(1);
                    }
                    h = pid();
                    change = false;
                }
                Thread.Sleep(1);
            }
        }
        static void burst(Process h, int call)
        {
            int local = mode;
            bool beenup = true;
            while (true)
            {
                if (local != mode)
                {
                    h = pid();
                    local = mode;
                }
                while ((loop[2]) || (loop[3]))
                {
                    int l = mode;
                    while (!change && loop[l])
                    {
                        if (GetAsyncKeyState(1) < 0)
                        {
                            if (beenup)
                            {
                                for (int i = 0; i < 3; i++)
                                {
                                    PostMessage(h.MainWindowHandle, upp, call, 0);
                                    PostMessage(h.MainWindowHandle, ner, call, 0);
                                    PostMessage(h.MainWindowHandle, upp, call, 0);
                                    if (mode == 3)
                                        break;
                                    Thread.Sleep(100);
                                }
                                if (mode == 2)
                                    Thread.Sleep(175);
                                beenup = false;
                            }
                        }
                        else
                            beenup = true;
                        Thread.Sleep(1);
                    }
                    h = pid();
                    change = false;
                }
                Thread.Sleep(100);
            }
        }

        static void window()
        {
            IntPtr winholder = GetForegroundWindow();
            IntPtr hold = winholder;
            while (true)
            {
                while (winholder == hold && !change)
                {
                    winholder = GetForegroundWindow();
                    Thread.Sleep(100);
                }
                if (!change)
                    hold = winholder;
                change = true;
                Thread.Sleep(10);
            }
        }

        static void threader()
        {
            
            Thread t1 = new Thread(() => press(pid()));
            Thread t2 = new Thread(window);
            t1.Start();
            Thread.Sleep(100);
            t2.Start();
        }

        static private bool change = false;

        static Process pid()
        {
            int p;
            GetWindowThreadProcessId(GetForegroundWindow(), out p);
            Process ret = Process.GetProcessById((int)p);
            Console.WriteLine(ret.ProcessName);
            return ret;
        }

        static int[] input()
        {
            Console.WriteLine("There was a problem parsing the command line. First param must be int 0-255 and second toggle/spam.");
            Console.WriteLine("Press the key you want to be assigned for autoclick!");
            int[] r = new int[2];
            bool stop = false;
            while (!stop)
            {
                for (int i = 0; i < 256; i++)
                    if ((GetAsyncKeyState(i) < 0) && (i > 3))
                    {
                        r[0] = i;
                        stop = true;
                    }
                Thread.Sleep(1);
            }
        jump:
            Console.WriteLine("\n{0} assigned!\nSelect mode:\n1)Toggle (spam with left mouse while toggeled by key)\n2) Spam while key is down regardless of mouse ", r[0]);
            string input = Console.ReadLine();
            if (input == "1")
                spam = false;
            else if (input != "2")
                goto jump;
            r[1] = Convert.ToInt32(input);
            return r;
        }

        static int mode = 0;

        static void multi(int togglekey, int msec, int eventkey)
        {
          
            bool stop = false;
            if (eventkey == 0)
            {
                Console.WriteLine("Please press a key that's not used by the game and then assign the left mouse event to it!\n\nPress a key:");
                while (!stop)
                {
                    for (int i = 0; i < 256; i++)
                        if ((GetAsyncKeyState(i) < 0) && (i > 3))
                        {
                            eventkey = i;
                            stop = true;
                        }
                    Thread.Sleep(1);
                }
            }
            Thread t1 = new Thread(() => slowauto(pid(), eventkey));
            Thread t2 = new Thread(() => auto(pid(), eventkey));
            Thread t3 = new Thread(() => burst(pid(), eventkey));
            Thread t4 = new Thread(window);
            t1.Start(); t2.Start(); t3.Start(); t4.Start();

            string[] modename = { "Auto", "Slow-auto", "Burst", "Semi", "Off" };
            bool been = true;

            while (true)
            {
                if (GetAsyncKeyState(togglekey) < 0)
                {
                    if (been)
                    {
                        mode = keyn(mode);
                        for (int i = 0; i < 4; i++)
                            if (i != mode)
                                loop[i] = false;
                            else
                                loop[i] = true;
                        been = false;
                        Console.WriteLine("Mode: {0}", modename[mode]);
                    }
                }
                else
                    been = true;
                Thread.Sleep(1);
            }
        }

        static int keyn(int k)
        {
            if (k == 4)
                k = 0;
            else
                k++;
            if (k == 4)
                Console.Write("\a");
            return k;
        }
    }
}
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