01-06-2011, 13:59
(This post was last modified: 01-06-2011, 13:59 by alistair3149.)
It is the first cp map i make for BO
And it is using master131's building function
P.S: It is the map included in custom map mod, if u have it, u don't need to use this
And it is using master131's building function
P.S: It is the map included in custom map mod, if u have it, u don't need to use this
Code:
Radiation()
{
level.bunkerList[0] = createBlock((53.8297, -345.975, 274.125), (0, 0, 0));
level.bunkerList[1] = createBlock((53.7268, -407.82, 274.125), (0, 0, 0));
level.bunkerList[2] = createBlock((53.6224, -462.32, 274.125), (0, 0, 0));
level.bunkerList[3] = createBlock((53.529, -526.879, 274.125), (0, 0, 0));
level.bunkerList[4] = createBlock((53.7767, -578.52, 274.125), (0, 0, 0));
level.bunkerList[5] = createBlock((111.589, -331.368, 274.125), (0, 90, 0));
level.bunkerList[6] = createBlock((163.23, -331.349, 274.125), (0, 90, 0));
level.bunkerList[7] = createBlock((226.407, -331.377, 274.125), (0, 90, 0));
level.bunkerList[8] = createBlock((285.946, -331.403, 274.125), (0, 90, 0));
level.bunkerList[9] = createBlock((61.5055, -333.675, 301.25), (0, 90, 0));
level.minigunList[0] = createMinigun((186.423, -382.13, 264.125), (0, 90.2368, 0));
level.bunkerList[9] = createBlock((324.125, -374.114, 235.156), (0, 90, 0));
level.bunkerList[10] = createBlock((359.844, -374.122, 235.171), (0, 90, 0));
level.bunkerList[11] = createBlock((395.564, -374.854, 235.259), (0, 90, 0));
level.bunkerList[12] = createBlock((431.283, -375.747, 234.871), (0, 90, 0));
level.bunkerList[13] = createBlock((467.003, -376.223, 235.74), (0, 90, 0));
level.bunkerList[14] = createBlock((496.736, -358.274, 228.657), (0, 90, 0));
level.bunkerList[15] = createBlock((539.73, 387.138, 145.864), (0, 0, 0));
level.bunkerList[16] = createBlock((539.73, 387.138, 172.989), (0, 0, 0));
level.bunkerList[17] = createBlock((581.207, 388.054, 141.961), (0, 0, 0));
level.bunkerList[18] = createBlock((467.499, 529.138, 241.125), (0, 90, 0));
level.bunkerList[19] = createBlock((409.94, 529.024, 241.125), (0, 90, 0));
level.bunkerList[20] = createBlock((386.75, 493.364, 241.125), (0, 0, 0));
level.bunkerList[21] = createBlock((386.699, 435.252, 241.125), (0, 0, 0));
level.bunkerList[22] = createBlock((386.642, 378.208, 241.125), (0, 0, 0));
level.bunkerList[23] = createBlock((386.57, 308.9, 241.125), (0, 0, 0));
level.bunkerList[24] = createBlock((469.229, 532.18, 301.877), (0, 90, 0));
level.bunkerList[25] = createBlock((408.288, 531.557, 302.163), (0, 90, 0));
level.bunkerList[26] = createBlock((382.403, 495.916, 268.25), (0, 0, 0));
level.bunkerList[27] = createBlock((382.403, 495.916, 295.375), (0, 0, 0));
level.bunkerList[28] = createBlock((385.807, 305.807, 268.25), (0, 0, 0));
level.bunkerList[29] = createBlock((385.807, 305.807, 295.375), (0, 0, 0));
level.bunkerList[30] = createBlock((-102.345, 348.359, 274.125), (0, 90, 0));
level.bunkerList[31] = createBlock((-173.292, 348.341, 274.125), (0, 90, 0));
level.bunkerList[32] = createBlock((-243.387, 348.322, 274.125), (0, 90, 0));
level.bunkerList[33] = createBlock((-302.843, 348.304, 274.125), (0, 90, 0));
level.bunkerList[34] = createBlock((-79.3591, 384.257, 274.125), (0, 0, 0));
level.bunkerList[35] = createBlock((-79.2785, 449.591, 274.125), (0, 0, 0));
level.bunkerList[36] = createBlock((-80.1037, 505.024, 274.125), (0, 0, 0));
level.bunkerList[37] = createBlock((-78.8795, 556.665, 274.125), (0, 0, 0));
level.bunkerList[38] = createBlock((-77.2367, 608.306, 274.125), (0, 0, 0));
level.bunkerList[39] = createBlock((1238.36, 966.638, 138.125), (0, 90, 0));
level.bunkerList[40] = createBlock((1238.36, 966.638, 165.25), (0, 90, 0));
level.bunkerList[41] = createBlock((1238.36, 966.638, 165.25), (0, 90, 0));
level.bunkerList[42] = createBlock((-1147.64, -1425.96, 216.125), (0, 0, 0));
level.bunkerList[43] = createBlock((-1147.64, -1425.96, 243.25), (0, 0, 0));
level.bunkerList[44] = createBlock((-535.641, -499.017, 202.125), (0, 0, 0));
level.bunkerList[45] = createBlock((-535.641, -499.017, 229.25), (0, 0, 0));
level.bunkerList[46] = createBlock((-535.641, -499.017, 256.375), (0, 0, 0));
level.bunkerList[47] = createBlock((987.9, 1571.64, 218.125), (0, 0, 0));
level.bunkerList[48] = createBlock((987.9, 1623.28, 218.125), (0, 0, 0));
level.bunkerList[49] = createBlock((987.9, 1674.92, 218.125), (0, 0, 0));
level.minigunList[1] = createMinigun((422.34, 390.413, 231.125), (0, 177.584, 0));
level.minigunList[2] = createMinigun((1128.36, 248.809, 256.125), (0, -1.69818, 0));
level.minigunList[3] = createMinigun((-209.316, 383.963, 264.125), (0, -89.3097, 0));
level.minigunList[4] = createMinigun((-578.208, 1267.64, 264.125), (0, -90.5778, 0));
level.minigunList[5] = createMinigun((-279.858, 1061.64, 128.125), (0, -90.2756, 0));
level.minigunList[6] = createMinigun((102.359, 1129.15, 128.125), (0, -4.06229, 0));
level.minigunList[7] = createMinigun((919.641, 1187.67, 128.125), (0, 179.726, 0));
level.minigunList[8] = createMinigun((-1147.64, -1425.96, 259.875), (0, -1.86248, 0));
level.minigunList[9] = createMinigun((-535.641, -499.017, 273.5), (0, -0.150482, 0));
level.minigunList[10] = createMinigun((1023.54, 1622.91, 208.125), (0, 177.821, 0));
}