(09-17-2011, 13:28)Lemon Wrote: (09-17-2011, 13:14)AZUMIKKEL Wrote: (09-17-2011, 12:14)Lemon Wrote: (09-17-2011, 12:11)Yamato Wrote:
(09-17-2011, 13:14)AZUMIKKEL Wrote: (09-17-2011, 12:14)Lemon Wrote: (09-17-2011, 12:11)Yamato Wrote:
(09-17-2011, 12:14)Lemon Wrote: (09-17-2011, 12:11)Yamato Wrote:
(09-17-2011, 12:11)Yamato Wrote:
(09-17-2011, 13:29)Yamato Wrote: (09-17-2011, 13:28)Lemon Wrote: (09-17-2011, 13:14)AZUMIKKEL Wrote: (09-17-2011, 12:14)Lemon Wrote: (09-17-2011, 12:11)Yamato Wrote:
if(player == P) { NemWay destroy(); return; }
(09-17-2011, 13:35)zxz0O0 Wrote: PHP Code:if(player == P) { NemWay destroy(); return; } What are you returning? And why
Waypoint(P) // CREDS TO PUSSUH{ self.NemWay = NewClientHudElem(self); self.NemWay.x = P.origin[0]; self.NemWay.y = P.origin[1]; self.NemWay.z = P.origin[2]; self.NemWay setShader("waypoint_kill"); self.NemWay setWaypoint(true,"waypoint_kill"); self.NemWay setTargetEnt(P); self.stopit=0; self thread zxzbest(P); self thread zxzbest2(P);} zxzbest(P) //CREDITS TO ZXZ THE BEST REPZ THENKZ{ while(self.stopit==0) { self waittill_any("death", "disconnect"); if(self.stopit==0) //I removed player==P here { self.NemWay destroy(); self.stopit=1; } }}zxzbest2(P){ while(self.stopit==0) { level waittill("SECRET_ANNOUNCEMENT", player); if(player==P && self.stopit==0) { self.NemWay destroy(); self.stopit=1; } }}
(09-16-2011, 20:53)AZUMIKKEL Wrote: Nvm figured out something. Thanks.
(09-17-2011, 13:52)Lemon Wrote: (09-16-2011, 20:53)AZUMIKKEL Wrote: Nvm figured out something. Thanks.
(09-17-2011, 13:58)zxz0O0 Wrote: (09-17-2011, 13:52)Lemon Wrote: (09-16-2011, 20:53)AZUMIKKEL Wrote: Nvm figured out something. Thanks. Nice gifs
(09-17-2011, 14:07)master131 Wrote: Stop spamming and post the solution but it seems that zxz already posted a feasible fix.