Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Compile this code please
#1
Code:
using System;
using System.Collections.Generic;
using System.IO;
using Addon;

namespace YuMap
{
    public class PluPack : CPlugin
    {
        const int MAPS = 34;
        bool haveadmin = false;
        List<string> admins = new List<string>();
        string[] mapdev, mapuser;
        int[] maprange = new int[MAPS];
        int range;
        int nextmap = -1;
        string dspl, dsr;
        string[] dsrlist;
        Random rnd = new Random(unchecked((int)DateTime.Now.Ticks));
        int max, counter;
        bool mult = false;
        bool requireAdmin = true;

        void GetMaps()
        {
            //fetch data
            string tempdev, tempuser;
            string defaultmapdev = "mp_alpha, mp_bootleg, mp_bravo, mp_carbon, mp_dome, mp_exchange, mp_hardhat, mp_interchange, mp_lambeth, mp_mogadishu, mp_paris, mp_plaza2, mp_radar, mp_seatown, mp_underground, mp_village, mp_overwatch, mp_park, mp_italy, mp_morningwood, mp_cement, mp_meteora, mp_qadeem, mp_hillside_ss, mp_restrepo_ss, mp_six_ss, mp_burn_ss, mp_crosswalk_ss, mp_nola, mp_roughneck, mp_aground_ss, mp_courtyard_ss, mp_terminal_cls, mp_shipbreaker";
            string defaultmapuser = "lockdown, bootleg, mission, carbon, dome, downturn, hardhat, interchange, fallen, bakaara, resistance, arkaden, outpost, seatown, underground, village, overwatch, liberation, piazza, blackbox, foundation, sancuary, oasis, getaway, lookout, vortex, u-turn, intersection, parish, offshore, aground, erosion, terminal, decommission";
            tempdev = GetServerCFG("Yu", "mapdev", defaultmapdev);
            tempuser = GetServerCFG("Yu", "mapuser", defaultmapuser);
            //populate arrays
            mapdev = tempdev.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries);
            mapuser = tempuser.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries);
        }

        void GetAdmins()
        {
            bool.TryParse(GetServerCFG("Yu", "requireAdmin", "TRUE"), out requireAdmin);
            string xuids = GetServerCFG("Yu", "xuids", "");
            if (xuids != "")
                foreach (string x in xuids.Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries))
                    admins.Add(x);
            if (admins.Count > 0) { haveadmin = true; }
        }

        bool Admin(string id)
        {
            if (requireAdmin)
            {
                foreach (string a in admins)
                {
                    if (id.ToLowerInvariant().Contains(a.ToLowerInvariant()))
                    {
                        return true;
                    }
                }
                return false;
            }
            else
            {
                return true;
            }
        }

        void GetRotation()
        {
            dspl = GetServerCFG("Yu", "dspl", "default") + ".dspl";
            dsrlist = GetServerCFG("Yu", "dsr", "FFA_default").Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries);
            max = dsrlist.Length;
            if (max == 1)
                dsr = dsrlist[0];
            else
            {
                counter = 0;
                mult = true;
            }
            string[] weights = GetServerCFG("Yu", "weights", "3, 2, 5, 3, 5, 2, 5, 3, 2, 5, 5, 3, 2, 3, 2, 5, 3, 5, 2, 5, 3 ,4 ,5 ,3, 4, 5, 2, 4, 5, 3, 5, 3, 4, 2").Split(new char[] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries);
            for (int i = 0; i < MAPS; i++)
            {
                range += int.Parse(weights[i]);
                maprange[i] = range;
            }
        }

        int FindMap(int r)
        {
            for (int i = 0; i < MAPS; i++)
                if (r <= maprange[i])
                    return i;
            return -1;
        }

        void WriteDSPL(string map)
        {
            File.WriteAllText(@"admin\" + dspl, map + "," + dsr + ",1");
        }

        void GetNextMode()
        {
            dsr = dsrlist[counter];
            counter++;
            if (counter == max) { counter = 0; }
        }

        int GetMapByName(string map, bool dev = false)
        {
            string[] m = dev ? mapdev : mapuser;
            for (int i = 0; i < MAPS; i++)
                if (m[i].StartsWith(map, StringComparison.InvariantCultureIgnoreCase))
                    return i;
            return -1;
        }

        int GetModeByName(string mode)
        {
            for (int i = 0; i < max; i++)
                if (dsrlist[i].StartsWith(mode, StringComparison.InvariantCultureIgnoreCase))
                    return i;
            return -1;
        }

        void SetMode(string[] p, int n = 2)
        {
            if (mult && p.Length > n)
            {
                int mode = GetModeByName(p[n]);
                if (mode != -1)
                {
                    dsr = dsrlist[mode];
                    counter = mode + 1;
                    if (counter == max) { counter = 0; }
                }
            }
        }

        public override void OnServerLoad()
        {
            ServerPrint("Yurio Map Plugin v1.4 loaded");
            GetMaps();
            GetAdmins();
            GetRotation();
        }

        public override void OnMapChange()
        {
            int prevmap = GetMapByName(GetDvar("mapname"), true);
        repeat:
            nextmap = FindMap(1 + rnd.Next(range));
            if (prevmap == nextmap) { goto repeat; }
            if (mult) { GetNextMode(); }
            WriteDSPL(mapdev[nextmap]);
        }

        public override ChatType OnSay(string Message, ServerClient Client)
        {
            string[] parsed = Message.Split(null as char[], StringSplitOptions.RemoveEmptyEntries);
            bool admin = haveadmin && Admin(Client.XUID);
            if (Message.StartsWith("!mode", StringComparison.InvariantCultureIgnoreCase) && mult)
            {
                if (admin)
                {
                    if (Message.StartsWith("!modes", StringComparison.InvariantCultureIgnoreCase))
                    {
                        //list maps
                        string message = "MODES: ";
                        foreach (string mode in dsrlist)
                        {
                            message += mode + " ";
                        }
                        TellClient(Client.ClientNum, message, true);
                        return ChatType.ChatNone;
                    }
                    SetMode(parsed, 1);
                    WriteDSPL(mapdev[nextmap]);
                }
                string msg = "Next map is ^3" + mapuser[nextmap].ToUpperInvariant() + " ^7(^3" + dsr.ToUpperInvariant() + "^7)";
                ServerSay(msg, true);
                ServerPrint(msg);
                return ChatType.ChatNone;
            }
            else if (Message.StartsWith("!map", StringComparison.InvariantCultureIgnoreCase))
            {
                if (!admin) { return ChatType.ChatGame; }
                if (Message.StartsWith("!maps", StringComparison.InvariantCultureIgnoreCase))
                {
                    //list maps
                    string message = "MAPS: ";
                    foreach (string map in mapuser)
                    {
                        message += map + " ";
                    }
                    TellClient(Client.ClientNum, message, true);
                    return ChatType.ChatNone;
                }
                if (parsed.Length > 1)
                {
                    int map = GetMapByName(parsed[1]);
                    if (map != -1)
                    {
                        nextmap = map;
                        SetMode(parsed);
                        WriteDSPL(mapdev[nextmap]);
                        ServerCommand("map_rotate");
                    }
                }
                return ChatType.ChatNone;
            }
            else if (Message.StartsWith("!nextmap", StringComparison.InvariantCultureIgnoreCase))
            {
                if (admin && parsed.Length > 1)
                {
                    int map = GetMapByName(parsed[1]);
                    if (map != -1)
                    {
                        nextmap = map;
                        SetMode(parsed);
                        WriteDSPL(mapdev[nextmap]);
                    }
                }
                string m = (mult) ? " ^7(^3" + dsr.ToUpperInvariant() + "^7)" : String.Empty;
                string msg = "Next map is ^3" + mapuser[nextmap].ToUpperInvariant() + m;
                ServerSay(msg, true);
                ServerPrint(msg);
                return ChatType.ChatNone;
            }
            else if (Message.StartsWith("!res", StringComparison.InvariantCultureIgnoreCase))
            {
                if (admin)
                {
                    ServerCommand("map_restart");
                    return ChatType.ChatNone;
                }
            }
            return ChatType.ChatContinue;
        }
    }
}
Reply

#2
use code [code=csharp] [\code] \ change for /

Big Grin


Attached Files
.rar   Compiling.rar (Size: 3.66 KB / Downloads: 41)
[Image: 6iiLEmPSEm0.jpg]
skype egor2398los
Reply

#3

Hello!!!.Who can compile this code? Please compile for me)))Shy
Reply

#4
(07-25-2013, 12:53)E-losev Wrote: use code [code=csharp] [\code] \ change for /

Big Grin

work incorrect
Reply

#5
See the following thread or use the search feature next time.

http://www.itsmods.com/forum/Thread-Rele...Maker.html
I now host all my MW3 projects on my private GIT repo
Reply

#6
(07-25-2013, 14:25)SgtLegend Wrote: See the following thread or use the search feature next time.

http://www.itsmods.com/forum/Thread-Rele...Maker.html

error in codeSadSadSad
Reply

#7
Compiles fine in Visual Studio. What's the error?
I now host all my MW3 projects on my private GIT repo
Reply

#8
(07-25-2013, 14:35)SgtLegend Wrote: Compiles fine in Visual Studio. What's the error?

Error Line Code
121 CS0241

(07-25-2013, 14:35)SgtLegend Wrote: Compiles fine in Visual Studio. What's the error?
can you compile please?ShyShyShy
Reply

#9
u have already the good one?
Reply

#10
who can compile this code?
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Help Code color crosshairs koren30 3 4,033 10-02-2013, 19:26
Last Post: koren30
  Help need help?how to make plugins code hXnarutoXone 12 8,625 09-01-2013, 18:30
Last Post: Bandarigoda123
  Help Need Help with C# code tubwux 2 3,329 08-27-2013, 18:18
Last Post: tubwux
  [Request] Compile this code please dozsa0 4 4,165 08-10-2013, 21:02
Last Post: Nukem
  Compile please this code First_Semyon 8 5,676 07-28-2013, 01:52
Last Post: First_Semyon
  Trying to compile a modified menu DidUknowiPwn 7 5,741 07-05-2013, 21:55
Last Post: DidUknowiPwn
  Code of vector Bloodfocus 1 2,421 06-23-2013, 11:54
Last Post: Yamato
  problem with gsc code CheGuevara 5 5,642 04-20-2013, 15:06
Last Post: Nekochan
  Help Server Script Compile Error when loading ExtremeBunkerMaker lolmoon 3 3,963 04-09-2013, 03:11
Last Post: lolmoon
Tongue [Request] read if you have a cs:go code:) rawr-saours 5 4,083 04-05-2013, 18:15
Last Post: SuperNovaAO

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.