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Help Defining Clip Size
#1
Hey,
is there a Function to define the Clip Size of a weapon?
Thx
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#2
Code:
currentweapon = self GetCurrentWeapon();
    self setWeaponAmmoClip( currentweapon, 99999 );
    self getWeaponAmmoClip( currentweapon );
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#3
(03-21-2011, 18:07)iAegle Wrote:
Code:
currentweapon = self GetCurrentWeapon();
    self setWeaponAmmoClip( currentweapon, 99999 );
    self getWeaponAmmoClip( currentweapon );

no i mean that a weapon gets only 1 bullet. all the time
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#4
No, that's set in the weapon files. You can change that when (and if) the mod tools release.

For now you can make a script, if ammo > 1 ammo = 1.

[Image: MaEIQ.png]
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#5
setDvar( "player_clipSizeMultiplier", 3 );
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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