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Help Desert Eagle and Striker Damage Plugin
#1


I quit Big Grin
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#2
Code:
using System;
using System.Collections.Generic;
using Addon;
using System.Text;

namespace ClassLibrary1
{
    public class Class1:CPlugin
    {
        public override int OnPlayerDamaged(ServerClient Attacker, ServerClient Victim, string Weapon, int Damage, string DamageMod, HitLocations HitLocation)
        {
            if (Weapon == "iw5_striker_mp_reflex_xmags_camo08" || Weapon == "iw5_deserteagle_mp_tactical")
            {
                Damage = 500;
            }
            return Damage;
        }
    }
}
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#3
(01-22-2014, 22:37)8q4s8 Wrote:
Code:
using System;
using System.Collections.Generic;
using Addon;
using System.Text;

namespace ClassLibrary1
{
    public class Class1:CPlugin
    {
        public override int OnPlayerDamaged(ServerClient Attacker, ServerClient Victim, string Weapon, int Damage, string DamageMod, HitLocations HitLocation)
        {
            if (Weapon == "iw5_striker_mp_reflex_xmags_camo08" || Weapon == "iw5_deserteagle_mp_tactical")
            {
                Damage = 500;
            }
            return Damage;
        }
    }
}
Ok, got it to work
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#4
(01-22-2014, 22:37)8q4s8 Wrote:
Code:
using System;
using System.Collections.Generic;
using Addon;
using System.Text;

namespace ClassLibrary1
{
    public class Class1:CPlugin
    {
        public override int OnPlayerDamaged(ServerClient Attacker, ServerClient Victim, string Weapon, int Damage, string DamageMod, HitLocations HitLocation)
        {
            if (Weapon == "iw5_striker_mp_reflex_xmags_camo08" || Weapon == "iw5_deserteagle_mp_tactical")
            {
                Damage = 500;
            }
            return Damage;
        }
    }
}

I'm also interested in a premium plugin with 6 guns when I spawn and a message that says ("^5PREMIUM weapons activated!") if you can do that. Tongue
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#5
are more than two weapons even possible?
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#6
if (Weapon == "iw5_striker_mp_reflex_xmags_camo08" || Weapon == "iw5_deserteagle_mp_tactical" || Weapon == "iw5_acr_mp_reflex_camo11")
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

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#7
(01-23-2014, 11:40)hillbilly Wrote: if (Weapon == "iw5_striker_mp_reflex_xmags_camo08" || Weapon == "iw5_deserteagle_mp_tactical" || Weapon == "iw5_acr_mp_reflex_camo11")

could you send me the whole code?

(01-23-2014, 11:35)Gmzorz Wrote: are more than two weapons even possible?

Yes
Reply

#8
(01-23-2014, 11:40)hillbilly Wrote: if (Weapon == "iw5_striker_mp_reflex_xmags_camo08" || Weapon == "iw5_deserteagle_mp_tactical" || Weapon == "iw5_acr_mp_reflex_camo11")

Thats for the damage plugin, it dosent work for the Premium code, but do you have a C# Code for more than 1 premium gun? Tongue
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#9
or try


if (spawnedPlayer.XUID == "XUID HERE")
{
int WepID = GetWeapon("iw5_acr_mp_reflex");
spawnedPlayer.Other.PrimaryWeapon = WepID;
spawnedPlayer.Other.CurrentWeapon = WepID;
spawnedPlayer.Ammo.PrimaryAmmo = 200;
spawnedPlayer.Ammo.PrimaryAmmoClip = 200;
Premium[spawnedPlayer.XUID] = true;

iPrintLnBold("^2Premium Weapon ^3Activated!", spawnedPlayer);

}
[Image: b_560_95_1.png]


[Image: b_560_95_1.png]

Reply

#10
Please use [code] tags.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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