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Help Easy way to call OnSay() method of all plugins loaded
#1
Hi all,

is there any easy way to call the method OnSay() of every loaded plugin from a plugin?

Reason: I have plugins running on my server and I want to use the plugin commands like !votecancel , !warn, !nextmap, !yell, etc from another plugin. The other plugin listens on a network port/pipe and if I send a command to that port/pipe it calls all OnSay() methods of the other loaded plugins.

Is there any way to do it?

Thanks in advance
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#2
You can make one plugin which will load all references and get methods from it.
Search for "Assembly.LoadFile". It's a great thing which loads dynamic libraries and "invokes" necessary method.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
(12-26-2013, 11:00)SailorMoon Wrote: You can make one plugin which will load all references and get methods from it.
Search for "Assembly.LoadFile". It's a great thing which loads dynamic libraries and "invokes" necessary method.

Thank you very much for your answer.

I know that Assembly.LoadFile loads dynamic libraries, but the plugins are already loaded by Nukem maddon, so they exists already in memory.
If I would use Assembly.LoadFile again it would make new instances of all plugins and would use double memory or am I wrong with that?
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#4
(12-26-2013, 11:44)tok Wrote:
(12-26-2013, 11:00)SailorMoon Wrote: You can make one plugin which will load all references and get methods from it.
Search for "Assembly.LoadFile". It's a great thing which loads dynamic libraries and "invokes" necessary method.

Thank you very much for your answer.

I know that Assembly.LoadFile loads dynamic libraries, but the plugins are already loaded by Nukem maddon, so they exists already in memory.
If I would use Assembly.LoadFile again it would make new instances of all plugins and would use double memory or am I wrong with that?

There is "unload" method.
You can try to load then unload it.
By the way, teknogod is not supported @this forum.

Edit: http://stackoverflow.com/questions/62581...y-loadfrom
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#5
(12-26-2013, 12:03)SailorMoon Wrote:
(12-26-2013, 11:44)tok Wrote:
(12-26-2013, 11:00)SailorMoon Wrote: You can make one plugin which will load all references and get methods from it.
Search for "Assembly.LoadFile". It's a great thing which loads dynamic libraries and "invokes" necessary method.

Thank you very much for your answer.

I know that Assembly.LoadFile loads dynamic libraries, but the plugins are already loaded by Nukem maddon, so they exists already in memory.
If I would use Assembly.LoadFile again it would make new instances of all plugins and would use double memory or am I wrong with that?

There is "unload" method.
You can try to load then unload it.
By the way, teknogod is not supported @this forum.

Edit: http://stackoverflow.com/questions/62581...y-loadfrom

Perhaps that is getting OT but what has this to do with TeknoGods?
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#6
(12-26-2013, 14:10)tok Wrote:
(12-26-2013, 12:03)SailorMoon Wrote:
(12-26-2013, 11:44)tok Wrote:
(12-26-2013, 11:00)SailorMoon Wrote: You can make one plugin which will load all references and get methods from it.
Search for "Assembly.LoadFile". It's a great thing which loads dynamic libraries and "invokes" necessary method.

Thank you very much for your answer.

I know that Assembly.LoadFile loads dynamic libraries, but the plugins are already loaded by Nukem maddon, so they exists already in memory.
If I would use Assembly.LoadFile again it would make new instances of all plugins and would use double memory or am I wrong with that?

There is "unload" method.
You can try to load then unload it.
By the way, teknogod is not supported @this forum.

Edit: http://stackoverflow.com/questions/62581...y-loadfrom

Perhaps that is getting OT but what has this to do with TeknoGods?

You said mAddon, no?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#7
(12-26-2013, 14:20)SailorMoon Wrote:
(12-26-2013, 14:10)tok Wrote:
(12-26-2013, 12:03)SailorMoon Wrote:
(12-26-2013, 11:44)tok Wrote:
(12-26-2013, 11:00)SailorMoon Wrote: You can make one plugin which will load all references and get methods from it.
Search for "Assembly.LoadFile". It's a great thing which loads dynamic libraries and "invokes" necessary method.

Thank you very much for your answer.

I know that Assembly.LoadFile loads dynamic libraries, but the plugins are already loaded by Nukem maddon, so they exists already in memory.
If I would use Assembly.LoadFile again it would make new instances of all plugins and would use double memory or am I wrong with that?

There is "unload" method.
You can try to load then unload it.
By the way, teknogod is not supported @this forum.

Edit: http://stackoverflow.com/questions/62581...y-loadfrom

Perhaps that is getting OT but what has this to do with TeknoGods?

You said mAddon, no?

Sorry but I meant this MW3 Server Addon here.

BTW.What I want to do is, to control the server from command line and to reload some plugin config (most of my plugins have a "!reload" command) on the fly without starting the client and join the game.

If I would load and unload the plugins it would not change the configuration of the plugins which are already loaded. Sure I could use the commands of these plugins, but not change the variables, because they are new instances. So I search a way to do it with the already loaded plugins.

I tried also to use the console command "say !reload", but this is not passed to the OnSay() method of the plugins.
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