Yeah i just want to ask how to load a customized weapon. I'll take the weapon file from iw_00.iwd/weapons. I edit it but how to use it in my Mod? tried with ffCompiler but it dont work. It would be epic if i can use this Files You can change everything it that files.
knife_mp for example
knife_mp for example
Code:
WEAPONFILE\displayName\\playerDamage\35\weaponType\melee\weaponClass\melee\inventoryType\melee\gunModel\viewmodel_knife\worldModel\weapon_parabolic_knife\handModel\viewhands_usmc\sprintDurationScale\0\idleAnim\viewmodel_vorkuta_empty_hands\meleeAnim\viewmodel_M4m203_knife_melee_1\meleeChargeAnim\viewmodel_M4m203_knife_melee_2\adsUpAnim\\adsDownAnim\\meleeSwipeSound\wpn_melee_whoosh_npc\meleeSwipeSoundPlayer\wpn_melee_whoosh_plr\meleeHitSound\wpn_melee_knife_hit_body\meleeMissSound\wpn_melee_hit_other\meleeTime\0.8\meleeChargeTime\1.16\meleeDelay\0.08\meleeChargeDelay\0.1\meleeChargeRange\128\meleeDamage\35\standMoveF\0\standMoveR\1\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\110\standRotMinSpeed\110\posMoveRate\4\posRotRate\5\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\1\sprintBobV\1\sprintScale\1\dtpOfsF\0\dtpOfsR\0\dtpOfsU\0\dtpRotP\0\dtpRotY\0\dtpRotR\0\dtpBobH\1\dtpBobV\1\dtpScale\1\mantleRotP\0\mantleRotY\0\mantleRotR\0\slideOfsF\0\slideOfsR\0\slideOfsU\0\slideRotP\0\slideRotY\0\slideRotR\0\duckedSprintOfsF\-3\duckedSprintOfsR\-5\duckedSprintOfsU\-5\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\1\duckedSprintBobV\1\duckedSprintScale\1\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-2\duckedOfsR\2\duckedOfsU\-0.2\duckedMoveMinSpeed\60\duckedRotMinSpeed\60\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\proneOfsF\-6\proneOfsR\3.5\proneOfsU\0.8\posProneMoveRate\10\posProneRotRate\10\proneMoveMinSpeed\0\proneRotMinSpeed\0\strafeMoveF\0\strafeMoveR\0\strafeMoveU\0\strafeRotP\0\strafeRotY\0\strafeRotR\0\hipIdleAmount\80\adsIdleAmount\25\hipIdleSpeed\1\adsIdleSpeed\1\idleCrouchFactor\0.5\idleProneFactor\0.15\hideTags\\notetrackSoundMap\\bayonet\0\meleeImpactRumble\defaultweapon_melee\parentWeaponName\knife