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magic bullet doesnt seem realistic, and making it look realistic takes too much time, is there a command that shoots a bullet from the current weapon of a player?
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01-12-2013, 15:09
(This post was last modified: 01-12-2013, 15:11 by Nekochan.)
It is bind command ( +fire ), i don't know if we can use binds in gscs.
You can try to attach muzzleflash fx to tag_flash. I did it for my turret in RotU MW2 mod, looks realistic.
This fx:
level.fx_sentryTurretFlash = loadfx( "muzzleflashes/m16_flash_wv" );
// playing
playFxOnTag( level.fx_sentryTurretFlash, self, "tag_flash");
playFxOnTag( getFx( "sentry_overheat_mp" ), self, "tag_flash" );
// sentry_overheat fx makes shoot more realistic
C++/Obj-Cdeveloper. Neko engine wip
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Similar question - force aim? I mean RMouseButton. Probably impossible since you really need binds for it?
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Um, what? Congrats on 2013th post but what are you talking about? Realistic bots? So is it possible to force aim (zoom in?) on some event?