09-07-2012, 10:00
(This post was last modified: 09-07-2012, 10:30 by [Z00MBY] Alex.)
any players are waiting for this:
but it does not work without SOLID
but it does not work without SOLID
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Help Please help zxz0O0 find SOLID
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09-07-2012, 10:00
(This post was last modified: 09-07-2012, 10:30 by [Z00MBY] Alex.)
any players are waiting for this:
but it does not work without SOLID ![]()
09-07-2012, 10:56
All are waiting for this........
09-07-2012, 12:56
so you removed the border already, possible to add a collision?
As seen in MW2 and MW3:
Code: level.airDropCrateCollision = getEnt( level.airDropCrates[0].target, "targetname" ); ![]() A casual conversation between barata and I about Nukem.
09-07-2012, 13:09
Also i tried to spawn ent with 'script_brushmodel' classname, it was working, but collision won't
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09-07-2012, 13:14
(09-07-2012, 13:01)master131 Wrote: Yep. Indeed. I found the function CloneBrushmodelToScriptmodel but currently I have no idea how it works. ![]() (09-07-2012, 13:14)zxz0O0 Wrote:(09-07-2012, 13:01)master131 Wrote: Yep. It attaches choosen collision to model (ent). ent Solid() and ent unSolid() just togges that
09-07-2012, 13:41
(09-07-2012, 13:14)zxz0O0 Wrote:(09-07-2012, 13:01)master131 Wrote: Yep. You got the address for me? ![]() A casual conversation between barata and I about Nukem.
09-09-2012, 15:02
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09-09-2012, 15:10
(09-09-2012, 15:02)zxz0O0 Wrote: ![]() |
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