I have 2 servers, but I wan't to run only one.
But in this case I have 2 for testing:
Craftbang Infected [beta]
Craftbang modded [beta]
SO this is WIERD:
I put server CraftBang infected on, and its not able to see in the server list, but people can join.(In the "internet" server list its not able to be seen) (In my "LAN" server list it is)
THEN
I put on my second server Craftbang modded and tada, server craftbang INFECTED is in the server list ("internet") and my craftbang MODDED not.
So its wierd, it looks like my second server activates the first server in server list, but not his self.
Please help, thanks in advance
Usefull info:
Sorry for late response, needed to make some pictures:
url :
http://i45.tinypic.com/6f5dax.png
And my log
Code:
//////////////////////////////////////////
//////Dedicated server addon enabled//////
////Created by Nukem | www.itsmods.com////
////CoD8HMod | www.cod6hmod.itshax.com////
//////////////////////////////////////////
Version 1.414
Server timed messages successfully loaded!
healthHUD plugin by Litgar loaded!
<===Shop system for infected gametype===>
[*] To edit costs open sv_config.ini
[*] To disable/enable perks open sv_config.ini
[*] TYPE 'shop_sets' here, to see settings
[*] Created by JayDi, Thanks to JariZ for help.
[*] Loaded!
<=======================================>
version 1.9.453
Connecting to online services....
Connected to online services.
Executing server config "server.cfg"
Error: default (67): map rotation list is full stopping 16
Succeeded reading from default.dspl
Loaded 16 map entries
Loading DSR "Infected.dsr"...
Loading Succeeded for DSR "Infected.dsr"
-----------------------------------
Spawning map: mp_bravo, gametype infect
Initializing Steam Game Server: game port 27015, auth port 8766, query port 27017, gamedir modernwarfare3, version 1.0.0.1
Steam Game Server initialized as Internet Server.
No Steam Master Servers found. Server will LAN visible only.
Steam Game Server connected. Local IP 192.168.2.8, Public IP 86.86.179.106, Game Port 27015
Steam Game Server is VAC Secure
Spawn map (mp_bravo, infect) complete.
-----------------------------------
Map changed!
Map changed!
Also 2 wierd things in log :" Map changed 2 times ??"
And "Error: default (67): map rotation list is full stopping 16"
Thanks in advance!
EDIT
Server config
Code:
// Modern Warfare 3 Server Configuration
//////////////////////////////////////////////////////////
// Server command-line parameters (this section is for documentation only)
// Specify server configuration file (this file)
+set sv_config "filename" (default "server.cfg")
// Specify server visibility (1 = LAN, 2 = Internet (default) )
+set dedicated 2
// Open game port (Steam-visible server game port)
+set net_queryPort 27014
// Secure game port
+set net_port 27015
// Steam authentication port
+set net_authPort 8766
// Steam master server (server browser) port
+set net_masterServerPort 27016
//////////////////////////////////////////////////////////
// Server.cfg-configurable settings
// Server host name. This should always be set by the server admin.
seta sv_hostname "^2CraftBang Infected [Beta]"
// Dedicated server play list (DSPL) specifying server map rotation.
// Valid game options are controlled via DSR (dedicated server recipe) specified in the DSPL.
seta sv_maprotation "default"
// Maximum number of clients that may connect to this server (range 1-18)
seta sv_maxclients 18
// Server password. If set, users will be prompted on join attempt.
seta g_password ""
// Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
seta sv_privateClients 0
// Password for the private slots on this server. If set, users will be prompted on join attempt.
// Users providing this password will have access to all slots.
// Users providing an incorrect password will have access to the (sv_maxClients - sv_privateClients) public slots.
seta sv_privatePassword ""
// Remote console password. If set, users will have access to a remote console, allowing server administration from a connected client.
seta rcon_password ""
// Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
seta sv_voice 1
// Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
seta g_allowVote 0
// Toggle allowing dead players to chat with living players (0 (default) or 1)
seta g_deadChat 0
// Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
seta g_inactivity 500
// Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
seta sv_kickBanTime 300
// Toggle flood protection (throttling of user commands - should be enabled for non-password-protected Internet servers) (0 or 1 (default))
seta sv_floodProtect 1