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07-20-2011, 13:05
(This post was last modified: 07-20-2011, 13:05 by iBanana.)
just give weapon c4_mp? without ammo obviously.
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(07-20-2011, 13:53)Robyrq Wrote: (07-20-2011, 13:05)iBanana Wrote: just give weapon c4_mp? without ammo obviously.
Thats not what I need.
I know you can give the weapon "satchel_charge_mp" thats C4, but...
I need the model of the package and not the detonator wich you get when spawning the weapon.
satchel charge doesnt have a working model in the mod tools if thats what you mean
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07-20-2011, 14:30
(This post was last modified: 07-20-2011, 14:31 by Scripts18.)
(07-20-2011, 14:29)Robyrq Wrote: (07-20-2011, 14:22)Scripts18 Wrote: (07-20-2011, 13:53)Robyrq Wrote: (07-20-2011, 13:05)iBanana Wrote: just give weapon c4_mp? without ammo obviously.
Thats not what I need.
I know you can give the weapon "satchel_charge_mp" thats C4, but...
I need the model of the package and not the detonator wich you get when spawning the weapon.
satchel charge doesnt have a working model in the mod tools if thats what you mean
Thats what I need an Unworking model!, It`s just for displaying purposes.
You want the purple squared model?
if so well change the projectile model to the satchel one
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07-20-2011, 14:41
(This post was last modified: 07-20-2011, 15:10 by Robyrq.)
That could work... well, I hoped on textured model, but this is good too.
Any idea on how to do that?, cause I tried some things in _satchel_charge.gsc and weaponobjects.gsc but that didn`t work either.
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(07-20-2011, 14:41)Robyrq Wrote: That could work... well, I hoped on textured model, but this is good too.
Any idea on how to do that?, cause I tried some things in _satchel_charge.gsc and weaponobjects.gsc but that didn`t work either.
asset manager mate, thats the best tool for weapons!
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np, the detonator is nice too btw