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Help WTF? FX trap
#1
Hello) I'm new to MW3, but in some ways I understand Chom (c #)? I came across this thing here http://www.itsmods.com/forum/Thread-Prev...-FX.html:D, how so? Who can give me an example code? or tell us how it makes no? never seen anything like it!

Huh

Huh
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#2
This person has not released what he's showing in this video, however, you can probably create something like this yourself.
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#3
It's just showing message at some distance and playing fx
C++/Obj-Cdeveloper. Neko engine wip
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#4
It uses so many entities wouldn't recommend doing it but it is really simple
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#5
you can explain to me how this makes no? I just can not imagine! HOW?
Huh
Huh
HuhSleepy
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#6
Stop smile spamming.
It's just some math and programming basics.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#7
(02-22-2013, 12:16)SailorMoon Wrote: Stop smile spamming.
It's just some math and programming basics.
an example? Give me an example!
: Rolleyes:
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#8
Distance function
Code:
public static float Distance(float loc, float loc2)
        {
            return Math.Abs(loc - loc2);
        }

Code:
List<ServerClient> clients = new List<ServerClient>();

                clients = GetClients();

                if (clients != null) // there's must be MORE than 0 players
                {
                    foreach (ServerClient c in GetClients())
                    {

                        if (c.Other.isAlive == true &&
                            c.ConnectionState != ConnectionStates.MapLoading &&
                            c.ConnectionState != ConnectionStates.Connecting &&
                            c.ConnectionState != ConnectionStates.Zombie)
                        {

                            if ((Distance(c.OriginY, Y3) <= 100) && (Distance(c.OriginX, X3) <= 100) && Distance(c.OriginZ, Z3) <= 30)
                            {
                                  // play fx there

                            }
                            else
                            {
                            }
                        }
                    }

                }
            }

X3, Y3, Z3 are position data of point at map.

(02-22-2013, 12:20)Jone Calerone Wrote:
(02-22-2013, 12:16)SailorMoon Wrote: Stop smile spamming.
It's just some math and programming basics.
an example? Give me an example!
: Rolleyes:

Use 'please' next time.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#9
inb4 'how i make this plugin?'
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#10
howI mwke the dll????
Rolleyes
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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