Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help WTF? FX trap
#1
Hello) I'm new to MW3, but in some ways I understand Chom (c #)? I came across this thing here http://www.itsmods.com/forum/Thread-Prev...-FX.html:D, how so? Who can give me an example code? or tell us how it makes no? never seen anything like it!

Huh

Huh
Reply

#2
This person has not released what he's showing in this video, however, you can probably create something like this yourself.
Reply

#3
It's just showing message at some distance and playing fx
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#4
It uses so many entities wouldn't recommend doing it but it is really simple
Reply

#5
you can explain to me how this makes no? I just can not imagine! HOW?
Huh
Huh
HuhSleepy
Reply

#6
Stop smile spamming.
It's just some math and programming basics.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#7
(02-22-2013, 12:16)SailorMoon Wrote: Stop smile spamming.
It's just some math and programming basics.
an example? Give me an example!
: Rolleyes:
Reply

#8
Distance function
Code:
public static float Distance(float loc, float loc2)
        {
            return Math.Abs(loc - loc2);
        }

Code:
List<ServerClient> clients = new List<ServerClient>();

                clients = GetClients();

                if (clients != null) // there's must be MORE than 0 players
                {
                    foreach (ServerClient c in GetClients())
                    {

                        if (c.Other.isAlive == true &&
                            c.ConnectionState != ConnectionStates.MapLoading &&
                            c.ConnectionState != ConnectionStates.Connecting &&
                            c.ConnectionState != ConnectionStates.Zombie)
                        {

                            if ((Distance(c.OriginY, Y3) <= 100) && (Distance(c.OriginX, X3) <= 100) && Distance(c.OriginZ, Z3) <= 30)
                            {
                                  // play fx there

                            }
                            else
                            {
                            }
                        }
                    }

                }
            }

X3, Y3, Z3 are position data of point at map.

(02-22-2013, 12:20)Jone Calerone Wrote:
(02-22-2013, 12:16)SailorMoon Wrote: Stop smile spamming.
It's just some math and programming basics.
an example? Give me an example!
: Rolleyes:

Use 'please' next time.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#9
inb4 'how i make this plugin?'
Reply

#10
howI mwke the dll????
Rolleyes
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Release] Airdrop Trap zxz0O0 12 8,514 06-15-2013, 11:42
Last Post: xfxtroll
Video Preview Trap with FX [Z00MBY] Alex 19 10,203 01-27-2013, 15:49
Last Post: abidullah
  [Release] New trap and juggernaut carepackege Puffiamo 11 7,643 10-26-2012, 23:43
Last Post: islamsaab
Thumbs Up Preview Trap for Zombies in game [Z00MBY] Alex 1 2,624 09-21-2012, 19:13
Last Post: House
  Preview Plugin "A trap for the Zombie" [Z00MBY] Alex 10 6,404 09-15-2012, 18:51
Last Post: Yamato

Forum Jump:


Users browsing this thread:
2 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.