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Help Weapon Name
#1
Question 
Hi Dears,

Please tell me, how can i get weapon name from weapon id and how can i detect player death with head shot.


Sincerely
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#2
I don't think if it is possible by "addon-way". Ask @Nukem or @barata to get addresses for it.
C++/Obj-Cdeveloper. Neko engine wip
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#3
weapon name from weapon id wat?
Do not take life too seriously. You will never get out of it alive.
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#4
(10-07-2013, 19:20)DidUknowiPwn Wrote: weapon name from weapon id wat?

Don't post f*cking stupidness messages there like how you are doing it on 4d1 forums.
C++/Obj-Cdeveloper. Neko engine wip
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#5
>weapon name from weapon id
Makes 0 sense.
Do not take life too seriously. You will never get out of it alive.
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#6
(10-07-2013, 19:54)DidUknowiPwn Wrote: >weapon name from weapon id
Makes 0 sense.

it actually makes sense because with the addon you can use a function (GetWeapon) to get the id from a weapon, but you can't get the name from the id. This would be useful for adding a camo or attachment to the weapon for example.
something like that
Code:
client.other.currentWeapon = GetWeapon(GetWeaponNameFromID(client.other.currentWeapon) + "_camo01")

I'm not the best in that memory editing stuff. Like @SailorMoon said, ask someone like @Nukem or @barata .
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#7
http://vk.com/video219529353_166391778
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#8
(10-07-2013, 20:19)[HARD] Tony. Wrote: http://vk.com/video219529353_166391778

The hell is this?
Do not take life too seriously. You will never get out of it alive.
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#9
hey bros,

At 1st step thanks for your replies, after read some document, i think i find way for solve this problem, please tell me is it good or not ?
My solution: i must have a dictionary<String, int> variable and put gun game, gun id as default value, then in OnChangeWeapon override method, i must check current weaponid is exists in my default variable or not, if be ture i can find weapon name, if it 's false, my function will thorw UnknownGunName value Smile, so it 's my solution for solve it but i don't write these code yet.


Sincerely, iRoNinja
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