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Help Zombies SP playermodel wont work
#1
We have the CDC model from blackops 2 from zombies mode and we are trying to put it on "five". The playermodel does work on multiplayer but it will not work on zombies.

setmodel()
{
self DetachAll();
self SetModel( "bo2_c_zom_player_cdc_fb" );
self SetViewModel( "viewmodel_usa_hazmat_arms" );
}

The playermodel on zombies doesnt change, it is as if the playermodel isnt applied. the viewmodel IS applied.
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#2
Have you precached it? (precachemodel and precacheplayermodel)
By the way - your playermodel must have right skeleton.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#3
yes, the CDC playermodel works on multiplayer so it should work on zombies.
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#4
(12-23-2013, 09:49)Antlions Wrote: yes, the CDC playermodel works on multiplayer so it should work on zombies.

Does it look like fine in multiplayer? ( Is it fck'd up? )
Zombie mode and multiplayer are different, it also uses different skeleton.
I think you need to change "animtype" in Asset Manager to "zombies".
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
the model doesnt apply at all on zombies, it remains as the same characters. the viewmodel applies though. we are using precachemodel. we tried 2 versions of this cdc model, the rebirth island one, and the bo2 cdc. the rebirth island cdc we got to work on zombies but the animations were broken. we tried it on mp and the animations were still the same broken ones. since then we could not get another model to apply on zombies. the models will apply on mp and the animations of the blackops 2 cdc are not broken.

where is the animtype thing

nevermind! we got the center for disease control on our mod!
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