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Help if end bullettrace is bigger/passed the map
#1
hello, I am asking
is there thing to write:if end of bullettrace passed the map? like:
Code:
if(endbullettrace > (level.mapSize/5.625))


and either can I write if end of bullettrace passed specific Z/height axis? like:
Code:
if(endbullettrace > (0, 0, -1000))


help me plz!![/font]
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#2
dunno but i think u need to add .origin
[Image: ctoc.jpg]
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#3
Not sure but it might return the skybox as trace[ "entity" ] so .. if it does .. then just use if( trace[ "entity" ] == "skybox name blablabla" )
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
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#4
I think I found
Code:
bullettracepassed


but could I write
Code:
if(bullettracepassed(self.origin, (level.mapSize/5.625),  true, undefined))


does (level.mapSize/5.625) returns vector scale are angles?

if not then what I write for mapsize origin?
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#5
I am not very sure if this works:

if(Trace["position"].origin[2] > -1000)

Anyway, I think that skyboxes are entities, because when you shot magicbullets to them, magicbullets explode, Cool
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#6
Skyboxes aren't entities
[Image: MaEIQ.png]
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#7
(09-06-2011, 13:46)Pozzuh Wrote: Skyboxes aren't entities

Ohh, good to know, and also, if you find a OMA, you have to call it as Trace["GOD"]
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#8
Code:
            for(;;)
            {
                self waittill ( "weapon_fired" );
                location = aim(); // aim = the end location
                if(distance(self.origin, location) < 10000)
                    self SetOrigin( location );    
            }
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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