07-21-2011, 12:17 (This post was last modified: 07-21-2011, 12:25 by birdplane.)
hello does anybody knows how to make m1911 shoot with ballistic knifes? i tried to use eekhorns code from his rtd but i just got script errors. can anybody help me?
(07-21-2011, 13:03)Se7en Wrote: try to look into m1911_mp and ballistic_knife_mp and combine it >___>
too easy... go with the asset manager copy a rocket laucher (example RPG) change the model,animations to the M1911 , change the projectile to the one you want, remove the explosion, remove the explosion fx, set the guided missile to ballistic knife and there you have it
(07-21-2011, 13:03)Se7en Wrote: try to look into m1911_mp and ballistic_knife_mp and combine it >___>
too easy... go with the asset manager copy a rocket laucher (example RPG) change the model,animations to the M1911 , change the projectile to the one you want, remove the explosion, remove the explosion fx, set the guided missile to ballistic knife and there you have it
If you were going to do something like that, wouldn't it be easier to just change the ballistic knife weapon to show it as a m1911 and change reload anim to m1911?
07-21-2011, 14:37 (This post was last modified: 07-21-2011, 15:13 by birdplane.)
(07-21-2011, 14:05)Scripts18 Wrote:
(07-21-2011, 13:03)Se7en Wrote: try to look into m1911_mp and ballistic_knife_mp and combine it >___>
too easy... go with the asset manager copy a rocket laucher (example RPG) change the model,animations to the M1911 , change the projectile to the one you want, remove the explosion, remove the explosion fx, set the guided missile to ballistic knife and there you have it
hmm cant make it work it would be nice if you would upload the weapon file or something
also how do i load a .vision file?
(07-21-2011, 13:03)Se7en Wrote: try to look into m1911_mp and ballistic_knife_mp and combine it >___>
too easy... go with the asset manager copy a rocket laucher (example RPG) change the model,animations to the M1911 , change the projectile to the one you want, remove the explosion, remove the explosion fx, set the guided missile to ballistic knife and there you have it
hmm cant make it work it would be nice if you would upload the weapon file or something
also how do i load a .vision file?
for .vision file theres somebody with the same problem and to answer the other guy up there, no its harder to do what you said because balistic knife with m1911 models would use balistic knife animation and wouldnt work well
(07-21-2011, 13:03)Se7en Wrote: try to look into m1911_mp and ballistic_knife_mp and combine it >___>
too easy... go with the asset manager copy a rocket laucher (example RPG) change the model,animations to the M1911 , change the projectile to the one you want, remove the explosion, remove the explosion fx, set the guided missile to ballistic knife and there you have it
hmm cant make it work it would be nice if you would upload the weapon file or something
also how do i load a .vision file?
for .vision file theres somebody with the same problem and to answer the other guy up there, no its harder to do what you said because balistic knife with m1911 models would use balistic knife animation and wouldnt work well