06-25-2011, 07:20
Does anybody have any idea how?
How to remove wallbang hitmarkers?
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06-25-2011, 07:20
Does anybody have any idea how?
06-25-2011, 07:51
06-25-2011, 08:13
there would be many ways todo this, there is most always 20 ways todo something.
im doing it in callbacksetup useing iDFlags however as i said there would be afew ways todo this let me know if you need help getting this done but checkout Killingdyl's way first, his a much better modder then me and i'd love to see how he would do it, i once asked him about this but i never got anywhere i dont think he seen my message
Go home IW.... your drunk.
Youtube: http://www.youtube.com/user/TheMrStacie Twitter: https://twitter.com/#!/rotceh_dnih Code: start = eAttacker getTagOrigin( "tag_eye" ); This should work fine (08-10-2011, 12:58)Pozzuh Wrote:Se7en Wrote:Stealed, from cod4 mod ...look who's talking [Release] Old School Mod v2.2 [Release] Scroll menu
06-25-2011, 14:44
(06-25-2011, 09:38)iAegle Wrote: How is the Code for File in: maps\mp\gametypes\_globallogic_util.gsc and maps\mp\gametypes\_damagefeedback.gsc
06-25-2011, 14:45
(06-25-2011, 14:44)turbo33 Wrote:(06-25-2011, 09:38)iAegle Wrote: Lol its actually in maps\mp\gametypes\_globallogic_players.gsc at line 910 I believe (08-10-2011, 12:58)Pozzuh Wrote:Se7en Wrote:Stealed, from cod4 mod ...look who's talking [Release] Old School Mod v2.2 [Release] Scroll menu
06-25-2011, 22:29
so it doesnt even work?
06-26-2011, 12:17
Can anyone point me into the right direction, I have a good idea where i need to call the function to disable hitmarkers, but I don't know how to actually disable them.
06-27-2011, 10:14
start = eAttacker getTagOrigin( "tag_eye" );
end = self.origin + ( 0, 0, maps\mp\gametypes\_globallogic_utils::getHitLocHeight( sHitloc ) ); if ( SightTracePassed( start, end, false, undefined ) ) eAttacker thread maps\mp\gametypes\_damagefeedback::updateDamageFeedback( hasBodyArmor, sMeansOfDeath ); IS, the right direction. look for global logic players file and its around line 910 like stated earlier. |
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