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Increase weapon damage?
#1
Hey guys,

I cant find any command to increase the weapondamage...
Any hints ?
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#2
Code:
Callback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
in _globallogic_player.gsc



Code:
if(sWeapon == "pizza_mp") iDamage *= 2;
helped ya? rep me +
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#3
(12-18-2010, 23:33)met94 Wrote:
Code:
Callback_PlayerDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime )
in _globallogic_player.gsc



Code:
if(sWeapon == "pizza_mp") iDamage *= 2;

Thx!
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#4
0x8374D460 scr_game_bulletdamage= "1.0"
add it to the specific weapon

try this, probably working too if its not cheat protected
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#5
An easy way to access the modification of all damage (like Treyarch made the file for us)

maps\mp\gametypes\_callbacksetup.gsc

Its clean and has instructions
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Contact: im[at]jensby.me
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#6
(12-31-2010, 00:41)AZUMIKKEL Wrote: An easy way to access the modification of all damage (like Treyarch made the file for us)

maps\mp\gametypes\_callbacksetup.gsc

Its clean and has instructions

3arc really made the file for us...There are so much tutorial and explanation inside a gsc file Wink

[Image: wyipjqo9qon7rc2v1lo.jpg]
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#7
(12-31-2010, 06:16)alistair3149 Wrote:
(12-31-2010, 00:41)AZUMIKKEL Wrote: An easy way to access the modification of all damage (like Treyarch made the file for us)

maps\mp\gametypes\_callbacksetup.gsc

Its clean and has instructions

3arc really made the file for us...There are so much tutorial and explanation inside a gsc file Wink

Or it could have been for other people who where working on the game mechanics so they knew what the things meant.
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A casual conversation between barata and I about Nukem.
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#8
(01-01-2011, 02:36)master131 Wrote: Or it could have been for other people who where working on the game mechanics so they knew what the things meant.

Mmm. Nah.
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