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10-10-2011, 11:29
(This post was last modified: 10-10-2011, 11:30 by 4FunPlayin.)
Quote:line(self.origin,self.origin+(500, 500, 500),(0,1,0),1,1);
doesn't work
Quote:for(;;){
line(self.origin,self.origin+(500, 500, 500),(0,1,0),1,1);wait.05;
}
doesn't work
Quote:devmap mp_map
developer 1-2
DOESN'T WORK?!?!??!
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(10-10-2011, 11:29)4FunPlayin Wrote: Quote:line(self.origin,self.origin+(500, 500, 500),(0,1,0),1,1);
doesn't work
Quote:for(;{
line(self.origin,self.origin+(500, 500, 500),(0,1,0),1,1);wait.05;
}
doesn't work
Quote:devmap mp_map
developer 1-2
DOESN'T WORK?!?!??!
You need some dvars, but cant remember what ones,
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Also, there is one dvar to make lines fatter.
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(10-10-2011, 14:10)Pozzuh Wrote: developer_script 1
?
@ Yamato Thanks for saying there's a dvar to make the lines fatter, it's very useful since I don't know the dvar.
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seta developer "1" has to be in config_mp
Not sure if works in MW2, so dont blame me if it doesnt.
Also, what you want to do ?
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A casual conversation between barata and I about Nukem.
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10-11-2011, 11:19
(This post was last modified: 10-11-2011, 11:19 by 4FunPlayin.)
@ OrangePL @ master131
doesn't work
Does line even work in MW2?
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10-11-2011, 11:31
(This post was last modified: 10-11-2011, 11:33 by iAegle.)
(10-11-2011, 11:19)4FunPlayin Wrote: @OrangePL @master131
doesn't work
Does line even work in MW2?
I made some lazer eyes with line so yes they do work
developer "1"
developer_script "1"
just download a gsc rip and place the _painter.gsc file in common_scripts
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I can't find a gsc rip with _painter, help?
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