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MW3 with Old CS 1.6 Sounds
#1
Lightbulb 
Hey Guys.

i want to have Sounds like "HEADSHOT" or "M-M-M-M-MONSTERKILL" on my MW3 Servers.

Is this possible?

Thank you!
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#2
Nope.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#3
Not really.
I'll be nearly impossible to code new sounds into the game, and we aren't talking about "Oh, I'll just put a .wav sound file in my directory and lay a path in the game code to play it."
Isn't that simple.
Sorry
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#4
Not possible.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
Client side only
http://www.itsmods.com/forum/Thread-Rele...Board.html
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#6
Ahh okaaay....thx for answers.

But a friend told me, that he was on a dedicated server witch has HUD Messeges when a player take a Headshot...

Is that possible?
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#7
(04-01-2014, 18:51)LiL-Joker-69 Wrote: Ahh okaaay....thx for answers.

But a friend told me, that he was on a dedicated server witch has HUD Messeges when a player take a Headshot...

Is that possible?

Yea
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
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#8
And how?
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#9
Code:
public override int OnPlayerDamaged(ServerClient Attacker, ServerClient Victim, string Weapon, int Damage, string DamageMod, HitLocations HitLocation)
        {
            // Make sure its not friendly fire or same client
            // Check if the damage is greater than or equal to the victim's health
            if(Attacker.Team != Victim.Team && Damage >= Victim.Other.Health)
            {
                // Check if the Hit location is the Head
                if(HitLocation.Equals(HitLocations.Head) || HitLocation == HitLocations.Head)
                {
                    // Print a HUD message to all players
                    iPrintLnBold("Your message here!", null);
                }
            }
            return Damage;
        }
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#10
List thru HitLocations for more body "parts".
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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