Don't forget to thank, +rep Nukem for explaining me everything to me multiple times
1 - Make a one layered image(Use flatten image), save as .tga
2 - Open Asset Manager find material, click it, then make a new entry.
3 - Put your <yourcustomshader>.tga file into <root>/texture_assets/mods.
4 - Choose the settings in the image and click pc convert. Save the .gdt in <root>/texture_assets.
5 - Add material,<yourcustomshader> to the zone source.
6 - Open raw/images and copy <yourcustomshader>.iwi to <root>/mods/mp_<myamazingmod>/images.
7 - Check your <yourcustomshader>.iwi, link fastfile, build IWD and then click build mod.
8 - Add " precacheShader("<yourcustomshader>"); " line to init(); (57th line in the ss)
9 - Here is your custom shader
1 - Make a one layered image(Use flatten image), save as .tga
2 - Open Asset Manager find material, click it, then make a new entry.
3 - Put your <yourcustomshader>.tga file into <root>/texture_assets/mods.
4 - Choose the settings in the image and click pc convert. Save the .gdt in <root>/texture_assets.
5 - Add material,<yourcustomshader> to the zone source.
6 - Open raw/images and copy <yourcustomshader>.iwi to <root>/mods/mp_<myamazingmod>/images.
7 - Check your <yourcustomshader>.iwi, link fastfile, build IWD and then click build mod.
8 - Add " precacheShader("<yourcustomshader>"); " line to init(); (57th line in the ss)
9 - Here is your custom shader