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07-26-2011, 22:48
(This post was last modified: 07-26-2011, 23:38 by AZUMIKKEL.)
Is it possible to muffle the sound for a player (like taking off the treble - people with old car radios should know what treble means)
Example: (the actual gameplay sounds from 00:13 and on)
If muffling is not possible, is there a clientvar or alike to turn down his sound volume?
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(07-26-2011, 22:48)AZUMIKKEL Wrote: Is it possible to muffle the sound for a player, as if a grenade burst near his ear?
Example: (the actual gameplay sounds from 00:13 and on)
If muffling is not possible, is there a clientvar or alike to turn down his sound volume?
well maybe with a radius trigger? (like the grenade one when exploding near)
and theres probably a client thing to turn down volume
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Well I'm not sure, does the sound in Black Ops actually muffle from near explosions?
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(07-26-2011, 22:59)AZUMIKKEL Wrote: Well I'm not sure, does the sound in Black Ops actually muffle from near explosions?
No it doesnt but I mean use the radius of the grenade to make the sound go down?
depending on how close they are from the center of the radius
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Thanks. Is it a clientvar / serverwide?
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07-27-2011, 07:21
(This post was last modified: 07-27-2011, 07:21 by koil.)
here are some more that might make it altered a bit more..
changing this to 22 makes the sound a little quieter and base etc deeper
self setClientDvar( "snd_khz", 44 );
changing this to 1 makes sound no go thru walls as well
self setClientDvar( "snd_losOcclusion", 0 );
same as the main menu commands for surround sound i think
self setClientDvar( "snd_menu_left_channel", "1" );
self setClientDvar( "snd_menu_right_channel", "1" );