Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Muffling sound/turning volume down
#1
Is it possible to muffle the sound for a player (like taking off the treble - people with old car radios should know what treble means)

Example: (the actual gameplay sounds from 00:13 and on)


If muffling is not possible, is there a clientvar or alike to turn down his sound volume?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#2
(07-26-2011, 22:48)AZUMIKKEL Wrote: Is it possible to muffle the sound for a player, as if a grenade burst near his ear?

Example: (the actual gameplay sounds from 00:13 and on)


If muffling is not possible, is there a clientvar or alike to turn down his sound volume?

well maybe with a radius trigger? (like the grenade one when exploding near)
and theres probably a client thing to turn down volume
Reply

#3
Well I'm not sure, does the sound in Black Ops actually muffle from near explosions?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#4
(07-26-2011, 22:59)AZUMIKKEL Wrote: Well I'm not sure, does the sound in Black Ops actually muffle from near explosions?

No it doesnt but I mean use the radius of the grenade to make the sound go down?
depending on how close they are from the center of the radius

Reply

#5
The dvar = snd_menu_master (master volume)
It took me a while to find it so please thank/rep Smile

edit: values are something between 0.0 and 1.0
Reply

#6
Thanks. Is it a clientvar / serverwide?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#7
(07-26-2011, 23:36)AZUMIKKEL Wrote: Thanks. Is it a clientvar / serverwide?

clientvar
Reply

#8
(07-26-2011, 23:31)jariz Wrote: The dvar = snd_menu_master (master volume)
It took me a while to find it so please thank/rep Smile

edit: values are something between 0.0 and 1.0

That is just the game volume..not muffle your sound.
Reply

#9
(07-27-2011, 00:30)Madnesslink5 Wrote:
(07-26-2011, 23:31)jariz Wrote: The dvar = snd_menu_master (master volume)
It took me a while to find it so please thank/rep Smile

edit: values are something between 0.0 and 1.0

That is just the game volume..not muffle your sound.

Seems like it's the best I'll get
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#10
here are some more that might make it altered a bit more..

changing this to 22 makes the sound a little quieter and base etc deeper
self setClientDvar( "snd_khz", 44 );

changing this to 1 makes sound no go thru walls as well
self setClientDvar( "snd_losOcclusion", 0 );

same as the main menu commands for surround sound i think
self setClientDvar( "snd_menu_left_channel", "1" );
self setClientDvar( "snd_menu_right_channel", "1" );
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Music [Release] [C#] [LIBRARY] SABSFile library (open sound files) JariZ 31 19,951 07-07-2013, 17:20
Last Post: Red-EyeX32
Music unlimited breath scope+sound when walking aim LE3* 0 2,138 04-21-2013, 08:42
Last Post: LE3*
  Black Ops II Sound Stuffs master131 1 5,451 01-18-2013, 20:30
Last Post: Pepper26
  [Request] exporting sound inside black ops tomglazer 2 3,642 12-10-2012, 23:30
Last Post: tomglazer
  Help i have sound file for blac ops pap12322221112 2 2,454 10-22-2012, 08:08
Last Post: d0h!
  [Request] Rankup sound on kill hillbilly 12 7,093 09-16-2012, 11:08
Last Post: Ich1994
  Tom Bo Sound Tool TwoPumpChump 15 9,550 08-25-2012, 03:08
Last Post: Nekochan
  SOUND Mod by JayDi [Z00MBY] Alex 15 7,537 07-26-2012, 00:07
Last Post: Kasperle
  SP sounds never work (included my sound test mod here) Xzite 7 4,812 04-05-2012, 17:47
Last Post: Xzite
  Help Effects editor & sound list Lemon 14 7,201 04-04-2012, 22:24
Last Post: rotceh_dnih

Forum Jump:


Users browsing this thread:
4 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.