06-18-2012, 13:01
New update
Quote:HOTFIX : 17 JUNE 2012
Affected addons:
* dayz_code 1.7.1.1
* dayz_server (only for server admins)
Developer's Note:
* Performance issues were associated with loot cleanup not working. This has been fixed.
* Each time you start a new character, you will get the gender selection dialog.
* INFECTED AND LOOT RESPAWN IS STILL QUITE BUGGED. NEEDS ALOT OF WORK. BUT IT SHOULD BE MANAGEABLE NOW.
Changelog:
* [FIXED] Server item cleanup error (thanks Dwarden for identifying)
* [FIXED] Server weighted random object error (thanks Dwarden for identifying)
* [REVERT] 5 second delay for disconnecting (will need to wait till new method developed)
* [REVERT] Disabling of interior raycasting (will mean some buildings you will be invisible/can't be hit in for the moment as they don't have view LODs)
* [REVERT] Infected sight based on head not body direction (infected glace around alot, this meant that they had super view directions. Now locked at body direction)
* [FIXED] Area not checked for existing infected before spawning new ones ("blind faith" that it had not made a mistake didn't work)
* [FIXED] Crippling performance issues caused by loot items never being cleaned up (loot now cleaned up)
* [FIXED] Tent pitching (Who the hell codes tent location checks TWICE before pitching? Oh apparently I do)
* [NEW] Marakov spawn rate increased
* [NEW] Small chance Mararov ammo will spawn on an infected
* [FIXED] Converting magazines didn't work if you had MORE than one of that magazine type (now works as intended)
* [NEW] Tweaked audibility and visibility values for kneel walking
* [REVERT] Secret nerf of prone (you noticed)
* [NEW] Can select gender for each new character
* [FIXED] Toolboxes aren't spawning (classname error in loot table)
* [NEW] Small tweaks to AI zombie routines to improve performance
* [REVERT] New spawn timer mechanism (back to the old one for now