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Preview Duke Mod
#21
What about "ego" instead of health as in duke nukem forever? lol
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#22
(09-10-2011, 14:25)Rendflex Wrote: What about "ego" instead of health as in duke nukem forever? lol
But the ego like Duke Nukem Forever its just the Regen of Black Ops.
I want to make a Duke Nukem 3D mod with no regen
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#23
I never played Dukem nukem, but looks very epic.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#24
(09-10-2011, 14:31)hitmax Wrote:
(09-10-2011, 14:25)Rendflex Wrote: What about "ego" instead of health as in duke nukem forever? lol
But the ego like Duke Nukem Forever its just the Regen of Black Ops.
I want to make a Duke Nukem 3D mod with no regen

Why?
Just make the health regenation depend on your ego :p
If you haven't got any ego at all, it wont regenerate (or supoer slow), and if you got much ego, then it regenerates fast.
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#25
(09-10-2011, 14:38)Rendflex Wrote: Why?
Just make the health regenation depend on your ego :p
If you haven't got any ego at all, it wont regenerate (or supoer slow), and if you got much ego, then it regenerates fast.

Ok, I'll think about it
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#26
Se7en is trolling there isnt 200 tags for body... Its like 10 max and its pretty easy to do, you could easily import the base character in maya (delete its model) but keep the joints and bind them to your Duke Nukem model

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#27
(09-10-2011, 21:15)Scripts18 Wrote: Se7en is trolling there isnt 200 tags for body... Its like 10 max and its pretty easy to do, you could easily import the base character in maya (delete its model) but keep the joints and bind them to your Duke Nukem model
I do not succeed to export a character with xmodelexporter 6

How to ?
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#28
(09-10-2011, 22:16)hitmax Wrote:
(09-10-2011, 21:15)Scripts18 Wrote: Se7en is trolling there isnt 200 tags for body... Its like 10 max and its pretty easy to do, you could easily import the base character in maya (delete its model) but keep the joints and bind them to your Duke Nukem model
I do not succeed to export a character with xmodelexporter 6

How to ?

i said it 'looks-like' 200
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#29
I have tried to make my character with a body from cod4 but I have always an error of type : " 'j_head' have an invalid bone ... " when I export with Maya.
If I have not this error, I have the error : "ERROR : duplicate 'pelvis' bone" in Asset Manager

Help please

EDIT:

I have make bullshit :
My Duke model is strange !!
I have used 'body_complete_sp_spetsnaz_boris_lod02' from CoD4 for the skeleton and I think its not the same in Black Ops. How to have the sekeleton of Black Ops ?
[Image: shot0001jd.jpg]
[Image: shot0000rjw.jpg]
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#30
(09-11-2011, 01:10)hitmax Wrote: I have tried to make my character with a body from cod4 but I have always an error of type : " 'j_head' have an invalid bone ... " when I export with Maya.
If I have not this error, I have the error : "ERROR : duplicate 'pelvis' bone" in Asset Manager

Help please

EDIT:

I have make bullshit :
My Duke model is strange !!
I have used 'body_complete_sp_spetsnaz_boris_lod02' from CoD4 for the skeleton and I think its not the same in Black Ops. How to have the sekeleton of Black Ops ?
[Image: shot0001jd.jpg]
[Image: shot0000rjw.jpg]

Duplicate means you have something twice.. your model has 2 pelvis bones I guess
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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