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Preview Ending Mission (boat ride) in Multiplayer
#1
Just something I have been working on lately, for those who wanted to play this mission with friends:
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#2
What weapon is that? skorpion?
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#3
Epic.

Why Price looks like drunk?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#4
(02-24-2013, 13:49)SailorMoon Wrote: Epic.

Why Price looks like drunk?

lol because this anim was originally used for the rapids scence, but this is one of the only anim from that fastfile that worked properly in multiplayer.

(02-24-2013, 13:32)Yamato Wrote: What weapon is that? skorpion?

it's mini-uzi, and it is actually doesn't using a weapon file, just scriptModelPlayAnim and MagicBullet.
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#5
I like physics.
Is this boat controllable ? Looks like waypoints lol
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#6
(02-24-2013, 16:11)SailorMoon Wrote: I like physics.
Is this boat controllable ? Looks like waypoints lol

yes, it is controllable, using same controls as single player
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#7
(02-24-2013, 12:53)SirGravzy Wrote: 4D1.....

That is all.

What's your problem with 4D1?

ontopic : Reminds me of @Rendflex 's epic singleplayer coop mod. Good job Big Grin
[Image: lQDUjba.jpg]
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#8
(02-24-2013, 17:51)OrangePL Wrote:
(02-24-2013, 12:53)SirGravzy Wrote: 4D1.....

That is all.

What's your problem with 4D1?

ontopic : Reminds me of @Rendflex 's epic singleplayer coop mod. Good job Big Grin

Haters everywhere....
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#9
I like it, I like a lot of what I've seen from 4D1 lately. (as much as I hate to admit it)
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