Impact of Virus
If a player dies - the energy meter goes to 0!
and music at the last 2 minute of the game (with the option to disable)
Next time: I'll add here screenshots and videos, and more further details! Perhaps I will remove the barricades and get rid of "call the store" invented another way to get weapons
and i made a zombie models from l4d + survivors new soldiers models
+ knife model weapons for survivors (axe,machete, pickaxe)
gametype similar to the headquarters
Sorry for bad english! )
Quote:General information:
The game is 12vs12. You choose which team to play (survivors or zombies)!
Prior to the fight 30 seconds after the game goes and opens a point, you have to capture and hold two minutes after the open the next point, after 8 minutes of the last point opens
For each survivor logged-in point, the team is given one score if you come to a point 12 survivors - means the team gets 12 score!
then there is a change of command - and who played for the survivors, now plays for a zombie and your job:
do not allow survivors to reach the last point! the end results are counted
Quote:Overall summary of the survivors:
all their hp, 500 (there is indicator) if hp was 0 - included a second chance -> you can slowly move and you
can not be killed, you will have to wait until you are resurrected physician. (If you do not revive, after 45 seconds, then you die and you have to wait for the opens next point)
No regeneration of hp in survivors!
So as for every slain zombies get points!
(you will receive a rank and can take the weapons out of the store for your rank) do not lose points for taking the weapons!
For every zombie player you get 100 points
for each zombie minion you get 25 points.
If you hit 1500 points, you will be able to take up arms 2nd rank!
If you hit 2500 points, you will be able to take up arms 3rd rank
If you hit 4500 points, you will be able to take up arms on 4th rank!
For the weapons of points taken is not lost!
So as survivor can throw their weapons - ally can pick it up
Quote:Medic class:
Throws first-aid kit
(if you tread on the kit) the survivor give 100 hp! Medic -100 lost energy!
In total 300 energy - can throw three first-aid kit, energy is restored! 5 the energy of a second, that is after 20 seconds you will be able to give first aid kit! and after 60 seconds - you have to recover the full amount of energy and you will be able to throw three first-aid kit
if the kit is not picked up within 25 seconds - then it disappears. If a player picks up your first aid kit - you get 30 points.
Can lift you out of second chances
It may inject epinephrine in yourself or in ally (the effect of adrenaline to cause regeneration of hp and makes you fast for 30 seconds) -300 energy
[A kill streak] for each one killing zombies: the barricade.
for every 10 kills zombies: May cause a box, anyone who activates it gets 200 hp (all can be activated 10 times)
for every 12kills Zombies: Call the store magazine weapons!
Quote:Fielder class:
Throws ammo pack (if tread on the ammo pack), survivor gets ammo! a fielder (a) -100 loses energy! The same system of energy (like a doctor)
If a player picks up ammo - you get 30 points!
can used napalm -300 energy
binoculars set in place and this place is going to shoot mortars
[series of murders] for each one killing zombies: barricade
for every 10 kills Zombies: causes the box - when activated gives 100 rounds (can be activated 10 times)
for every 12 kills Zombies: Call the store weapons!
Quote:Engineer class:
Repairing the barricades with the (model key) ! per barricade get you 20 points (hold down the button and wait 5 seconds to repair a barricade) -100 energy
Causes a mini robot (who can ride and shoot) -300 Energy (the robot, 250 health and 200 cartridge)
Sets the mines! -100 energy
[series of murders] for each one killing zombies: barricade
for every 10 kills zombies : sets the guard weapon
for every 12 kills Zombies: Call the store weapons!
Quote: sniper class:
It can change the dislocation (teleport) to the selected position of a sniper! -300 energy
can for 30 seconds to become invisible energy -300
with binoculars can put labels on the zombies (labels help you and allies to see the location of the zombies (even through walls))
If a sniper shoots - the invisibility disappears
[series of murders] for each one killing zombies: barricade
10 kills: causes dogs
for every 12 kills Zombies: Call the store weapons!
Quote:The soldier class:
can increase its damage and life in 2 times for 5 seconds!
has heavy weapons (rpg / flamethrower / machine gun / mortar)
can drag the Allies (which activated a second chance)
can increase movement speed for 5 seconds
[series of murders] for each one killing zombies: barricade
for every 10 kills zombies: Scavenger
for every 12 kills Zombies: Call the store weapons!
Quote:General info about zombie
5 classes of zombies! they have mutations in the system! for each death are 75 points of mutation!
If the zombie pick up 750 points mutations - +100 hp and the second ability
If the zombie pick up 1000 points mutations - +100 health and the third ability
if the zombie pick up 1500 points mutations - +100 hp and the fourth ability
Quote:Zombie Thunder: This class can not choose! after 5 minutes of the game, for the casual player zombies gets it!
He hp 3500, average speed, one a blow to the survivor of -500 hp, and can throw heavy objects (cars, large stones) every 20 seconds
Quote:Zombie ramming:
first 800 hp
Now zombie knife causes the effect of phosphorus explosion (without the smoke)!
Now - a blow to one player, causing the explosion effect of phosphorus (no smoke)
could hurt allies near!
With the "shift" can quickly disperse for 5 seconds ahead
Now when he runs up and touches the enemy, they get a stun
[death streak]: 1 - is a zombie satellites (typical of dogs, but the model zombie people)
10 - 100 HP gives, is lost at death
12 - 100 hp gives , is lost at death
Quote:chemist Zombies!
initially 300 hp.
throws gas nova! -200 energy
can spit acid - which only causes damage when entering the zone! (no stun) -100 energy
When death is toxic zone (at the entrance to the zone you get no damage stun)
Can spit liquid explosive - if you get a blast radius, you alienate from the center of the explosion (no damage)
[death streak]: 1 - is a zombie satellites (typical of dogs, but the model zombie people)
10 - gives 50 damage, if you use -> lost at death
12 - gives 100 hp, if you use -> lost at death
Quote:Zombie Hunter!
initially 650 hp! + Unlimited run
can include on 20 seconds ballistics without the cartridge (with the impact on the player, he gets the effect of glare)
the effect of a blow to cause glare
can Triple Jump (can jump 2 in the air)
With the ability to "Predator" - a random victim put the label (if the hunter is labeled a sacrifice hit - damage will be twice as much) and can cause the effect of "camouflage" which makes it invisible for 6 second (If a zombies use knife - the invisibility disappears)
[death streak]: 1 - is a zombie satellites (typical of dogs, but the model zombie people)
10 - 100 HP gives, is lost at death
12 - 100 hp gives, is lost at death
Quote:zombies are fat!
initially 400 lives! slow running
vomiting - as the effect of a flame thrower! when hit by the enemy lost the life and deteriorating appearance!
like a flame thrower to three clips! 100 in each cartridge! we have three clips for each clip a -100 energy!
at death -> explosion
he may himself explode specifically
Now the explosion pushes enemies back
[death streak]: 1 - is a zombie satellites (typical of dogs, but the model zombie people)
10 - 100 HP gives, is lost at death
12 - 100 hp gives, is lost at death
Quote:Zombie Carrion!
the original 300 hp!
Can spit smoke acid, which treats the zombie (50 hp for zombie in 2 seconds)
Two. can establish a place where it will be its revival
Can throw the meat in the ally when hit into a zombie - he gets 200 health immediately
When death is a black acid, which restores health for zombie ally
Maybe throw rotten in the of survivors, when hit, causes damage 100
[death streak]: 1 - is a zombie satellites (typical of dogs, but the model zombie people)
10 - 100 HP gives, is lost at death
12 - 100 hp gives, is lost at death
If a player dies - the energy meter goes to 0!
Quote:The rest: class for vip : survivors class scout (can tripple jump,have a shotgun weapons,can a god 5 second) and zombie class eater (use a ballistic , can throw ballistic weapon in survivors (hit -200 hp) , can a god 5 second)And the menu commands: I need a doctor, cover me, I need ammo, engineer here
and music at the last 2 minute of the game (with the option to disable)
Quote:Call the store weapon :
Medic (first weapon : mp5k) : -> galil -> ak47 -> p90
Fileder (first weapon : scrorpion) : -> famas -> commando -> m4a1
Enginer (first weapon : mpl) : -> ak47u -> aug -> type 95
Sniper (first weapon : makarov) : -> wa200 -> l69a -> barret
Soldier (first weapon : m60) : -> flamethrower -> minigun -> rpg
Next time: I'll add here screenshots and videos, and more further details! Perhaps I will remove the barricades and get rid of "call the store" invented another way to get weapons
and i made a zombie models from l4d + survivors new soldiers models
+ knife model weapons for survivors (axe,machete, pickaxe)
gametype similar to the headquarters
Sorry for bad english! )