Posts: 54
Threads: 10
Joined: Jan 2013
Reputation:
4
04-20-2013, 21:28
Hi all, it's me again, Dominator56.
Here is my first custom weapon showed to public, a minigun.
It has shitty animations and it's too big, but I like the result
Hope you enjoy.
Here is the vid : http://www.youtube.com/watch?v=pg2Kr4JFw...e=youtu.be
If someone wants it, it will maybe released.
Next weapon : a launcher specialy for @ Yamato
Posts: 1,741
Threads: 93
Joined: Mar 2012
Reputation:
26
Needs better viewmodel.
Do not take life too seriously. You will never get out of it alive.
Posts: 539
Threads: 39
Joined: Dec 2010
Reputation:
49
(04-20-2013, 22:09)DidUknowiPwn Wrote: Needs better viewmodel.
Or just change the position of it...
Thanks Barata...
Don't worry if things aren't the way you planned, in the end everything will solve itself...
Posts: 1,741
Threads: 93
Joined: Mar 2012
Reputation:
26
(04-20-2013, 22:33)barata Wrote: (04-20-2013, 22:09)DidUknowiPwn Wrote: Needs better viewmodel.
Or just change the position of it...
Thanks Barata... You can change the position of viewmodel O,o? Or do you mean cg_gun_()
Do not take life too seriously. You will never get out of it alive.
Posts: 539
Threads: 39
Joined: Dec 2010
Reputation:
49
(04-21-2013, 01:58)DidUknowiPwn Wrote: (04-20-2013, 22:33)barata Wrote: (04-20-2013, 22:09)DidUknowiPwn Wrote: Needs better viewmodel.
Or just change the position of it...
Thanks Barata... You can change the position of viewmodel O,o? Or do you mean cg_gun_()
I though you could...
Thanks Barata...
Don't worry if things aren't the way you planned, in the end everything will solve itself...
Posts: 54
Threads: 10
Joined: Jan 2013
Reputation:
4
(04-21-2013, 02:12)barata Wrote: (04-21-2013, 01:58)DidUknowiPwn Wrote: (04-20-2013, 22:33)barata Wrote: (04-20-2013, 22:09)DidUknowiPwn Wrote: Needs better viewmodel.
Or just change the position of it...
Thanks Barata... You can change the position of viewmodel O,o? Or do you mean cg_gun_()
I though you could...
Thanks Barata...
Mmhhh, No. You can't. But if I find good anims it would be better.
Posts: 3,704
Threads: 147
Joined: Jan 2011
Reputation:
119
04-21-2013, 10:05
(This post was last modified: 04-21-2013, 10:05 by Nekochan.)
(04-20-2013, 22:33)barata Wrote: (04-20-2013, 22:09)DidUknowiPwn Wrote: Needs better viewmodel.
Or just change the position of it...
Thanks Barata...
Okay, get this model from mw2 FFs, move it in Maya, then get mw2 asset manager somewhere, compile this model and make mw2 load it.
cg_gun_X is good solution, but you will not see hands.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Posts: 54
Threads: 10
Joined: Jan 2013
Reputation:
4
(04-21-2013, 10:05)SailorMoon Wrote: (04-20-2013, 22:33)barata Wrote: (04-20-2013, 22:09)DidUknowiPwn Wrote: Needs better viewmodel.
Or just change the position of it...
Thanks Barata...
Okay, get this model from mw2 FFs, move it in Maya, then get mw2 asset manager somewhere, compile this model and make mw2 load it.
cg_gun_X is good solution, but you will not see hands.
MW2 asset manager 0_0.
But in black ops you don't see the hands very much on the death machine.
BTW : http://www.youtube.com/watch?v=aXoG2DqAa...e=youtu.be
Posts: 3,704
Threads: 147
Joined: Jan 2011
Reputation:
119
I have great idea, use rainbow fx, set it to RPG and replace bullet model by oma. It would be like
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Posts: 54
Threads: 10
Joined: Jan 2013
Reputation:
4
(04-21-2013, 13:38)SailorMoon Wrote: I have great idea, use rainbow fx, set it to RPG and replace bullet model by oma. It would be like
LOL.
Great idea but idk if I can attach a fx to a rocket just with weapons files.
But I think it's possible with .gsc.
|