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Random anims
#1
I got bored and started playing around with some FFs from MW3, I managed to recover some (interesting) data from patch_mp.ff and common_mp.ff. Still haven't figured out how GSCs are stored on PC FFs. Sad

animtrees/animated_props.atr
http://pastebin.com/VwV0xSrm

mp/playeranim.script
http://pastebin.com/18JzMf2r

animtrees/vehicles.atr
http://pastebin.com/c576jkTg
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#2
Already released by @Gagarin

Nyan Cat
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#3
(04-09-2012, 08:38)Yamato Wrote: Already released by @Gagarin

Nyan Cat

Fuu
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#4
(04-09-2012, 09:29)master131 Wrote:
(04-09-2012, 08:38)Yamato Wrote: Already released by @Gagarin

Nyan Cat

Fuu

just open .ff files with FF Viewer and you will see thoose .atr .script files. but....... Y U NO gsc

Cons: Fuu
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
You can 'log' GSC files and their data but they are compiled or whatever you want to call it and can't really be extracted.

I don't believe anyone has posted the MP csv files yet.


.rar   csv.rar (Size: 59.28 KB / Downloads: 65)
[Image: b_560_95_1.png]
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#6
where are the gun model and animation files? i wanna make custom weapons
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#7
(04-09-2012, 15:59)kokole Wrote: where are the gun model and animation files? i wanna make custom weapons

Dumb Bitch

not possible without mod tools
[Image: lQDUjba.jpg]
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#8
Question:
Where's the mod tools? I wanna make mods!

Answer:

Dumb Bitch

Not possible without Bobby
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#9
(04-09-2012, 19:36)OrangePL Wrote:
(04-09-2012, 15:59)kokole Wrote: where are the gun model and animation files? i wanna make custom weapons

Dumb Bitch

not possible without mod tools

they are just files, so i dont think is that hard to extract or decrypt, also... was there weapon modding in black ops/mw2?
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#10
To Nukem:
Hi,did you have others csv files:dailychallengestable,killstreaktable,splashtable and colorblindmaterials
If you have can you add a attach here,need so much this,thx...
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