(Pre-release beta Video)
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Description:
- AgentGOD's attempt to get Call of Duty as realistic as possible
- Highly anticipated Modern Warfare 2 PC Mod
- Fixes major game exploits
What is modded:
- No crosshairs
- No hit-marks (i.e. no more random wall sprays)
- No jumping (no more bunny hoppers jumping while being shot)
- Limited grenade launchers (no more noob-tube spaming)
- Allies (Americans, SEALS, TF141) spawn with M16A4, M4A1, M240, or M82A1 Barrett
- Axis (Opfor, Thugs, Russians) spawn with AK-47, TAR-21, RPD, or Intervention (wish this game had the SVD)
- More realistic damages: rebalanced for new gameplay style
- Higher ROF for the M16A4 to better match the AK-47 (balance)
- Greeting message introducing users to the mod at spawn (one time)
- Instruction for which button to press to choose weapon
- Fixes a classic infamous game exploit
- Level playing field: no more akimbo 1887s, akimbo G18s, etc
- Skips original CoD class-selection menu
- Fixes weapon-change-on-spawn exploit
- Enforces 80-degree FOV throughout the game for a more realistic feel
[(below changes added in v2.00)]
- Opfor side now has suicide bombing ability (limited to 2 player max by default)
- Suicide bombers can be defeated without being blown up by a headshot or knife kill
- 3 kinds of incapacitation: disables ADS when shot on arms, forces prone/crouch when shot on legs,
and forces weapon drop when shot in the hands
- Better, easier to read introduction text, and now displays twice (first two consecutive spawns)
- More straight-forward class selection than before
- Now includes spawn protection (lasts for 15 seconds)
- Removed annoying game spawn objective message
- Limited enemy red label appearance
- Gun hipfire accuracy greatly reduced *may require fast_restart
- Knife now kills in one attempt (bug fix)
- Class selection instruction will now stop printing upon selecting a class
- Ammo is precious, learn to conserve. Now you are only given 3 magazines for AR's,
and one M203/GP-25 round (need to load before using).
- Removed 'Tactical Nuke' killstreak (for games that have Killstreaks enabled)
- Player controls are frozen on spawn and unfrozen when class is chosen
- Fixes the infamous team-kill (for positive points) game exploit completely
(Had to do this as Infinity Ward had neglected to do it for months)
- Reloading weapons will now have a longer time penalty *may require fast_restart
- Victims of suicide bombers are warned about how to disable his bomb
- Enforces tactical realism by encouraging crouch/prone when moving on the battlefield
- Fixed a bug that prevented ladder climbing after being incapacitated
- Jumping is now allowed, but with 2 jump limit + cooldown
Please support this project by donating!
Credits:
--------
AgentGOD - Realism Mod creator
Se7ensins - Weapon name reference list
-----------------------------------------------------
Description:
- AgentGOD's attempt to get Call of Duty as realistic as possible
- Highly anticipated Modern Warfare 2 PC Mod
- Fixes major game exploits
What is modded:
- No crosshairs
- No hit-marks (i.e. no more random wall sprays)
- No jumping (no more bunny hoppers jumping while being shot)
- Limited grenade launchers (no more noob-tube spaming)
- Allies (Americans, SEALS, TF141) spawn with M16A4, M4A1, M240, or M82A1 Barrett
- Axis (Opfor, Thugs, Russians) spawn with AK-47, TAR-21, RPD, or Intervention (wish this game had the SVD)
- More realistic damages: rebalanced for new gameplay style
- Higher ROF for the M16A4 to better match the AK-47 (balance)
- Greeting message introducing users to the mod at spawn (one time)
- Instruction for which button to press to choose weapon
- Fixes a classic infamous game exploit
- Level playing field: no more akimbo 1887s, akimbo G18s, etc
- Skips original CoD class-selection menu
- Fixes weapon-change-on-spawn exploit
- Enforces 80-degree FOV throughout the game for a more realistic feel
[(below changes added in v2.00)]
- Opfor side now has suicide bombing ability (limited to 2 player max by default)
- Suicide bombers can be defeated without being blown up by a headshot or knife kill
- 3 kinds of incapacitation: disables ADS when shot on arms, forces prone/crouch when shot on legs,
and forces weapon drop when shot in the hands
- Better, easier to read introduction text, and now displays twice (first two consecutive spawns)
- More straight-forward class selection than before
- Now includes spawn protection (lasts for 15 seconds)
- Removed annoying game spawn objective message
- Limited enemy red label appearance
- Gun hipfire accuracy greatly reduced *may require fast_restart
- Knife now kills in one attempt (bug fix)
- Class selection instruction will now stop printing upon selecting a class
- Ammo is precious, learn to conserve. Now you are only given 3 magazines for AR's,
and one M203/GP-25 round (need to load before using).
- Removed 'Tactical Nuke' killstreak (for games that have Killstreaks enabled)
- Player controls are frozen on spawn and unfrozen when class is chosen
- Fixes the infamous team-kill (for positive points) game exploit completely
(Had to do this as Infinity Ward had neglected to do it for months)
- Reloading weapons will now have a longer time penalty *may require fast_restart
- Victims of suicide bombers are warned about how to disable his bomb
- Enforces tactical realism by encouraging crouch/prone when moving on the battlefield
- Fixed a bug that prevented ladder climbing after being incapacitated
- Jumping is now allowed, but with 2 jump limit + cooldown
Please support this project by donating!
Credits:
--------
AgentGOD - Realism Mod creator
Se7ensins - Weapon name reference list