Black Ops II Fast File Explorer v1.1 by master131
Black Ops II Fast File Explorer is a tool that allows you to explore the contents of a fastfile with an easy to use interface. Note that only PC fast files are supported, this will not work with PS3 or XBOX360 fastfiles.
Features:
- Simple to use interface
- Video playback support
- .bik, .sun, .shock, .rmb, .script, .cfg, .txt, .graph, .vision, .gsc, .lua, .csc and .bik support. Note that GSC/LUA/CSC are compiled and cannot be display as raw text.
- Export Selected and Export All options via right-click.
- Lightweight on memory, does not load entire fastfile into memory
Video playback note:
You must have the required codecs to play BIK files and registered the extension with Windows Media Player. In order to register the extension with WMP, export a BIK file and right-click > Open With > Windows Media Player. If you are told that the extension is not recognised, make sure to tick the box and click Yes.
Credits:
@kokole for fastfile decryption code (in C++)
Creators of AvalonEdit for the code editor
Changes:
Changes since v1.1 (6th February 2013):
- Fixed crashing issues.
Requirements:
.NET Framework 4
Source is included. You are free to use it as you please on the following conditions:
- Do not recompile it with your name and claim it as yours
- If you use any of the code, please give credits to me or to the original author of the code if a link to the original code has been specified in a comment
- You cannot hold me liable for any damages caused by the use of the code
Also, if you want to explore the zone file, (the decrypted and decompressed version of a fastfile) just look for <ff name>-extract.dat and use a hex editor. Also, yes, I'm well aware that the method used to find the assets is not how the game does it, but without having the game's source, it's too much work reversing how every asset type is loaded.
Black Ops II Fast File Explorer is a tool that allows you to explore the contents of a fastfile with an easy to use interface. Note that only PC fast files are supported, this will not work with PS3 or XBOX360 fastfiles.
Features:
- Simple to use interface
- Video playback support
- .bik, .sun, .shock, .rmb, .script, .cfg, .txt, .graph, .vision, .gsc, .lua, .csc and .bik support. Note that GSC/LUA/CSC are compiled and cannot be display as raw text.
- Export Selected and Export All options via right-click.
- Lightweight on memory, does not load entire fastfile into memory
Video playback note:
You must have the required codecs to play BIK files and registered the extension with Windows Media Player. In order to register the extension with WMP, export a BIK file and right-click > Open With > Windows Media Player. If you are told that the extension is not recognised, make sure to tick the box and click Yes.
Credits:
@kokole for fastfile decryption code (in C++)
Creators of AvalonEdit for the code editor
Changes:
Changes since v1.1 (6th February 2013):
- Fixed crashing issues.
Requirements:
.NET Framework 4
Source is included. You are free to use it as you please on the following conditions:
- Do not recompile it with your name and claim it as yours
- If you use any of the code, please give credits to me or to the original author of the code if a link to the original code has been specified in a comment
- You cannot hold me liable for any damages caused by the use of the code
Also, if you want to explore the zone file, (the decrypted and decompressed version of a fastfile) just look for <ff name>-extract.dat and use a hex editor. Also, yes, I'm well aware that the method used to find the assets is not how the game does it, but without having the game's source, it's too much work reversing how every asset type is loaded.
A casual conversation between barata and I about Nukem.