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Release Black Ops Triggerbot
#1
PHP Code:
void (*CG_Trace)(TraceTracevec3_t Startvec3_t Endint skipNumberint maskint a6int a7) = (void (__cdecl *)(Trace* , vec3_t vec3_t int int int int ))0x00438A60;

struct Trace
{
     
char              z_crap[16]; 
    
float              fraction;
    
char              z_crap2[8];
    
WORD              solid;
    
WORD                 allsolid;
    
int               entityNum;
    
int               unknow;
    
char              z_crap3[68]; 
};

int  (__cdecl *k_AttackOn)() = (int (__cdecl *)())0x7FCF60;
int  (__cdecl *k_AttackOff)() = (int (__cdecl *)())0x7FD030;

Trace        crosshair_trace;

int CAimbot::ScanCrosshairEntity( )
{
    
vec3_t angleend;
 
    
VectorCopycg->refdef.Locationangle);
    
VectorMAangle131072cg->refdef.ViewAxis[0], end );
     
    
CG_Trace( &crosshair_traceangleend00x280B0010);  

    if(
crosshair_trace.entityNum 32 )
    {
        return 
crosshair_trace.entityNum;
    }
    return -
1;
}

bool CAimbot::TrigerBot( )
{
    
int CrosshairClient ScanCrosshairEntity( );
    
    static 
int lastShotTime 0;  
    
    
int GetTick GetTickCount( );
    
    if(
ClientInfo[CrosshairClient].Team != ClientInfoPlayerSnap->clientNum ].Team || ClientInfo[CrosshairClient].Team == TEAM_FREE)  
    {
        if ( !
lastShotTime && CrosshairClient >=)
        {
            
lastShotTime GetTick;
            
            
k_AttackOn( );
            
            return 
true;
        }
        else if(
GetTick lastShotTime 100   
        {
            
lastShotTime 0;
            
            
k_AttackOff( );
            
            return 
false;
        }    
        else  if (
lastShotTime != 0)
        {
            return 
true;
        }
    }
    return 
false;


Credits:
King-Orgy - source
Tamimego/idtech3 sdk
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