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11-30-2011, 15:09
(This post was last modified: 09-11-2015, 10:07 by Cyborgking.)
I decided to open a new thread for this version since quite a lot has changed.
[Short Description]
AI Survival is a survival mod for black ops which adds a gametype where players have to survive waves of combat traning-like bots.
[Main Features]- 15 rounds with bots that have different loadouts.
- currency system which allows you to buy killstreaks, special weapons and stat boosters.
- multipliers to keep the game balanced when more players are playing.
- 30+ settings
[Video]
[Instructions]
playing it in private match
If you want to play the gametype in private match, simply select the gametypes from the gametype menu.
running it on a dedicated server
If you want to play the gamemode on a dedicated server, you'll have to type "setadmindvar g_gametype aico" (without the ") in the console and restart the map. Furthermore, if you want to make sure the game doesn't switch to TDM again next map, you'll have to type this in console:
Code: setadmindvar sv_mapRotation "map mp_mountain map mp_villa map mp_array map mp_cairo map mp_cosmodrome map mp_cracked map mp_crisis map mp_duga map mp_firingrange map mp_hanoi map mp_havoc map mp_nuked map mp_radiation map mp_russianbase"
editing the settings
To edit the settings, open: mod_settings.gsc
[Servers running the mod]
[Credits]- Cyborgking for creating the mod
- Jorandude, beta tester and for inspiration
- Nukem for the unused key tip, explaining me about the overflow error and some bits of code.
- Makers of itszombiemod for some bits of code
- zxz0O0 for the base code of the fire effect and damage over time of the dragons breath
- ieagle for the easy menu example
- XG R4PiDzZ and Zy0n- for the shop menu in version 0.1 and 0.2
- Se7en for the points gain effect
- Azumikkel for the key to open the shop in version 0.1 and 0.2
- Elite_nudel for allowing me to use his server to catch bugs
- =FCF= Steve for allowing me to use his server to catch bugs
- Everybody who has made awesome tutorials!
[Version Updates]
Bug fixes
-Fixed the bug where no bots would get added to the game when the money multiplier was disabled.
-Fixed the bug where the game would start without a player on the survivors team when the money multiplier was disabled.
-Fixed the bug where the shop menu would not close when you went into last stand or died when you went into laststand before in the same life.
-Fixed the bug where the "you will spawn next round message" would not appear.
-Fixed the bug where you would not switch to your dragons breath when you previously had a grim reaper as current weapon and bought a dragons breath.
-Fixed the bug where the players would still get points when all players died.
-Fixed the bug where the credit gain of double kills, triple kills and multikills were not effected by the money multiplier.
-Fixed the bug where the damage over time effect would be applied multiple times in one burn if you hit a player with multiple pellets in one shot before he was burning by the dragonsbreath.
-Fixed the bug where you could set friendly dogs on fire with the dragons breath.
-Fixed the bug where the first round message was displayed when the game ended before the first round started.
-Fixed the bug where a round message could stick when a new round message appeared before the previous one was removed.
-Fixed the bug where the kill markers would not disappear when the game ended.
-Fixed the bug where the credits gain effect did not start at the same hight as the credits display.
-Fixed the bug where the botbulletdamage multiplier was used instead of the dogrespawntime multiplier when checking if the maximum amount of the dogrespawntime multiplier was reached.
-Fixed the bug where the dogs could kill the bots in the dog round.
-Fixed the bug where you could buy two items at once in the shop by quickly pressing a hotkey after having purchased something.
-Fixed the bug where you got back a tactical insertion during the refill times while there was still one placed on the ground.
-Fixed the bug where the game would start without the player and would not add enemies if the money multiplier was disabled.
-Fixed the bug where your flamethrower attachment clip was not refilled at the start of a new round. As a consequence, the game takes away your flamethrower attachment for a very short period when it gets refilled.
-Fixed the bug where the dogrespawntime multiplier total was always 1 higher than it should be, leading to a value always above 100%.
Shop
-You now can't buy a special weapon anymore if you already have maximum ammo for that weapon.
-You can now buy the health booster twice per life.
-A health boost now costs 2,500 credits.
-A health boost now gives +15% max health.
-You now no longer see the open shop tip when you are spectating someone.
-Added a new shop item: all 1th and 3th tier pro perks for 3500 credits.
-Changed the price of the dragons breath from 3600 to 3200 credits.
-changed the price of the grim reaper from 3200 to 3600 credits.
-Added the option to commit suicide to the shop menu.
-Ordered the shop items by price per category.
-Increased response time of the shop.
-Increased the price of the minigun from 4200 to 4500 credits.
-Added , to thousands.
Dragons Breath
-Increased the damage of the damage over time effect of the dragonsbreath(now does as much damage as the napalm damage over time).
-Increased the lenght of the damage over time effect of the dragonsbreath.
-(The duration of the dragons breath flame effect now better represents the lenght of the damage over time effect of the dragonsbreath.)
-Decreased the stock ammo of the dragons breath from 48 to 40.
-The dragons breath burn effect is now also seen as fire damage.
Last Stand
-The revive icon will now be yellow if somebody is not getting revived and white when somebody is.
-You will not not be killed if you go into last stand while you are in the air.
-You now will also be put in last stand if your health reaches 0 while calling a mortar strike.
-You now will also be put in last stand if your health reaches 0 while trying to revive somebody.
-You now will also be put in last stand if you were damaged by fall damage.
-You now will also be put in last stand if you were hit by an explosive weapon.
-You now will also be put in last stand if you were damaged by impact damage.
-Added a progress bar when you are reviving someone/ being revived.
Medals
-Disabled the payback medal when playing AI Survival.
-Disabled the comeback medal when playing AI Survival.
-The first blood medal is now given to the player that kills the first bot instead of the first killer that kills any sort of player.
Settings
-You can now find the settings file directly in the mod folder.
-Force respawn is now automatically on when playing the AI Survival gamemode.
-Every setting that used to be done with 1 for on and 0 for off is now handled with true or false instead.
-Added settings that allows you to block glitchy areas in maps. Glitchy areas are areas where the bots have a very hard time trying or are unable to hit you.
-Melee kills now gives 150 credits by default.
-The bot amount mulitplier is now .2 by default.
-The money multiplier is now 0.03 by default.
-Reworked the settings file to make it easier to use and understand.
-The maximum of the multipliers totals are now based on the multiplier itself instead of the magnification(multiplier +1).
-Added a new setting: level.killmarkerreq, sets when the kill markers will show.
-Added a new setting: level.ainame, sets whether the red name above bots should be shown.
-Added a new setting: level.hchud, sets whether the hud type should be hardcore or normal.
-Added a new setting: level.hpbar, sets whether the health bar should be shown.
-Added a new setting: level.revbar, sets whether the revive bar should be shown.
-Added a new setting: level.botamount, sets how much bots you have to kill more by default.
-Added a new bot difficulty: normal-hard, a difficulty between normal and hard.
-Added a new setting: level.aicorestrictsmoke, sets wheter a smoke grenade should be replaced by something else.
-Added a new settings: level.explosivedamage, sets how much damage is done to players with explosives. A new multiplier has been put in for this new setting as well.
Misc
-The bots now have a WA2000 in round 14.
-Added a mod description for when you select it in the mod menu.
-You will now no longer see the shop menu open hint when you're dead.
-You now still respawn when you die right before the round starts and will spawn after the round has started,
-The bots now no longer have to uncock their weapon every time they spawn.
-Increased the stock ammo of the grim reaper from 12 to 16.
-The bots now spawn when the first round message is displayed instead of when they join the server.
-The time between the match start period and the round message that is displayed for round 1 is now grace period (you can switch loadouts instantly).
-Bots will no longer have to wait 0.5 seconds untill they have their weapons or juggeraut suit.
-Some hud elements have been merged. This could prevent text overlapping and prevent reaching the maximum hud element limit.
-A mortar team, B52 or napalm strike will no longer cause shellshock on teammates when playing AI Survival.
-The game will now end 2.5 seconds after the last bot is killed in the last round to make sure you get all the points you deserve(players are invulnerable to everything in that time).
-The time between the match start period and the round message that is displayed for round 1 is now grace period (you can switch loadouts instantly).
-Juggernaut bots won't sprint anymore.
-You will now also get your equipment refilled at the end of a wave.
-The "you will spawn next round message" will now stay on your screen as long as you are dead.
-You now also get a willy pete at the start of a new round if you had one.
-The bots now spawn spread accross the map at the first spawn of a round.
-Changed/corrected some text.
-You now can't disable a teammates claymore or tactical insertion anymore with flash or concussion grenades while playing ai survival unless hardcore mode is on.
-You will now no longer get hitfeedback from mortar strikes, sentry guns, b52s, napalm strikes and attack helicopters when you hit a dog and are playing AI Survival.
-Prevented some assets from being loaded twice.
-Code optimalization.
[Downloads]
AISurvivalv11.rar
AISurvivalv11SourceCode.rar
I had to upload the files this way because this forum keeps removing the attachments somehow.
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who plays blops when there is mw3 and bf3 out?
ontopic: good job
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(11-30-2011, 15:15)G-Man Wrote: who plays blops when there is mw3 and bf3 out?
Me
Nice job! Thanks for this great mod
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Epic mod ;p
why u released source, there are 234234 leechers
me no leecher ftw1
C++/Obj-Cdeveloper. Neko engine wip
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(11-30-2011, 16:47)Se7en Wrote: Epic mod ;p
why u released source, there are 234234 leechers
me no leecher ftw1
Because some people don't give a crap who uses their shit and just want to let people look into it so they might learn something.
Good job.
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(11-30-2011, 17:28)iAegle Wrote: (11-30-2011, 16:47)Se7en Wrote: Epic mod ;p
why u released source, there are 234234 leechers
me no leecher ftw1
Because some people don't give a crap who uses their shit and just want to let people look into it so they might learn something.
Good job. Excactly. This mod would not have been here if others weren't so open themselves. Besides, it'll be nice to see what modifications people will make, seeing the modifcations that were made for 0.2.
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(11-30-2011, 18:58)Cyborgking Wrote: (11-30-2011, 17:28)iAegle Wrote: (11-30-2011, 16:47)Se7en Wrote: Epic mod ;p
why u released source, there are 234234 leechers
me no leecher ftw1
Because some people don't give a crap who uses their shit and just want to let people look into it so they might learn something.
Good job. Excactly. This mod would not have been here if others weren't so open themselves. Besides, it'll be nice to see what modifications people will make, seeing the modifcations that were made for 0.2.
It sucks (for you) that blops is officially dead.
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(11-30-2011, 15:15)G-Man Wrote: who plays blops when there is mw3 and bf3 out?
ontopic: good job
Quoted for the truth.
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(12-01-2011, 06:12)Metro-Police#45 Wrote: (11-30-2011, 15:15)G-Man Wrote: who plays blops when there is mw3 and bf3 out?
ontopic: good job
Quoted for the truth.
Blops is dead, Mod tools - nope lol
Blops will dead fully when MW3 will release mod tools i think
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(12-01-2011, 17:52)Se7en Wrote: (12-01-2011, 06:12)Metro-Police#45 Wrote: (11-30-2011, 15:15)G-Man Wrote: who plays blops when there is mw3 and bf3 out?
ontopic: good job
Quoted for the truth.
Blops is dead, Mod tools - nope lol
Blops will dead fully when MW3 will release mod tools i think
Mod tools are even more death, you are the only one that is still using them.
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