Another tutorial this night, Just because it's possible.
It has 2 things you can choose from, with or without textures
The one with textures is a little more advanced then the one without.
Without TEXTURES
With TEXTURES
It has 2 things you can choose from, with or without textures
The one with textures is a little more advanced then the one without.
Without TEXTURES
Quote:
- Download the fixed Xmodel Exporter (download this even if you've already downloaded it)
Xmodel Exporter.rar (Size: 262.79 KB / Downloads: 1,349)
- Start xmodel exporter, choose as folder 'black ops\raw\xmodel'
- Wait for it to load
- Choose any file you like
- Expand Surfaces
- Hit Export .MA
- Goto blackops\raw\obj
- open filename.ma
- You got a perfect file with tags and everything (but no textures)
With TEXTURES
Quote:
- Run my black ops ripper to get all textures in black ops [REQUIRED]
- Download the fixed Xmodel Exporter (download this even if you've already downloaded it)
Xmodel Exporter.rar (Size: 262.79 KB / Downloads: 1,349)
- Start xmodel exporter, choose as folder 'black ops\raw\xmodel'
- Wait for it to load
- Choose any file you like
- Create a new folder on your desktop
- Expand 'surfaces'
- Click export OBJ to...
- Choose the folder on your desktop
- Click ok, browse to the folder
- Copy converter.bat and iwitodds.exe from the xmodel exporter folder to the folder on your desktop
- Start converter.bat (the copied one, not the one in the xmodel exporter folder)
- If all went well it should have looked like that
- Go back to your xmodel converter and press export .MA
- Go to blackops\raw\obj
- Open filename.ma
- Window > Rendering editors > Hypershade > tab 'textures'
- Now here comes the fun part
- No just kidding this part sucks
- Do what this awesome picture says
- As the awesome picture says, use files with the current format:
~-gTEXTURENAME.iwi
- If you do this for every texture, you got a perfect model
which you can use for porting models to older call of duty's/other games