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Release InfinityScript | Nextmap on HUD
#1
Tongue 
What is it?
Its script show NextMap on HUD
Screenshot (Click to View)
change log (Click to View)
Report with any bugs in this thread.
source
CSHARP Code
  1. using System;
  2. using System.Collections.Generic;
  3. using InfinityScript;
  4. using System.IO;
  5. namespace nextmaphd
  6. {
  7.  
  8. public class nextmaphud : BaseScript
  9. {
  10. // base
  11. public nextmaphud(): base()
  12. {
  13. // {}
  14. PlayerConnected += new Action<Entity>(entity =>
  15. {
  16. // NextMap
  17. NextMap = Call<string>(47, "nextmap");
  18. // ( Dsr ...)
  19. string[] split = NextMap.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
  20. // HUD'a 0,8f , hudsmall (entity)
  21. HudElem hudElem = HudElem.CreateFontString(entity, "hudsmall", 0.8f);
  22. // HUD' , x,y - 190,55
  23. hudElem.SetPoint("TOPLEFT", "TOPLEFT", 190, 55);
  24. // - split (
  25. // , HUD
  26. if (split[0] == "mp_alpha")
  27. {
  28. hudElem.SetText("Next map is: ^1 Lockdown");
  29. }
  30. else if (split[0] == "mp_bootleg")
  31. {
  32. hudElem.SetText("Next map is: ^1 Bootleg");
  33. }
  34. else if (split[0] == "mp_carbon")
  35. {
  36. hudElem.SetText("Next map is: ^1 Carbon");
  37. }
  38. else if (split[0] == "mp_dome")
  39. {
  40. hudElem.SetText("Next map is: ^1 Dome");
  41. }
  42. else if (split[0] == "mp_exchange")
  43. {
  44. hudElem.SetText("Next map is: ^1 Downturn");
  45. }
  46. else if (split[0] == "mp_hardhat")
  47. {
  48. hudElem.SetText("Next map is: ^1 Hardhat");
  49. }
  50. else if (split[0] == "mp_interchange")
  51. {
  52. hudElem.SetText("Next map is: ^1 Interchange");
  53. }
  54. else if (split[0] == "mp_mogadishu")
  55. {
  56. hudElem.SetText("Next map is: ^1 Bakaara");
  57. }
  58. else if (split[0] == "mp_paris")
  59. {
  60. hudElem.SetText("Next map is: ^1 Resistance");
  61. }
  62. else if (split[0] == "mp_plaza2")
  63. {
  64. hudElem.SetText("Next map is: ^1 Arkaden");
  65. }
  66. else if (split[0] == "mp_radar")
  67. {
  68. hudElem.SetText("Next map is: ^1 Outpost");
  69. }
  70. else if (split[0] == "mp_seatown")
  71. {
  72. hudElem.SetText("Next map is: ^1 Seatown");
  73. }
  74. else if (split[0] == "mp_underground")
  75. {
  76. hudElem.SetText("Next map is: ^1 Underground");
  77. }
  78. else if (split[0] == "mp_village")
  79. {
  80. hudElem.SetText("Next map is: ^1 Village");
  81. }
  82. else if (split[0] == "mp_bravo")
  83. {
  84. hudElem.SetText("Next map is: ^1 Mission");
  85. }
  86. else
  87. {
  88. hudElem.SetText("Next map is: ^1" + split[0]);
  89. }
  90. });
  91. }
  92. //
  93. private string NextMap;
  94. }
  95.  
  96. }

@Dude for www.itsmods.com only


Attached Files
.rar   nextmap.auto.rar (Size: 2.42 KB / Downloads: 341)
OMA
[Image: One_Man_Army_Bag_render_MW2.PNG]
Reply

#2
Code:
//  NextMap

)))))))))))))))))
Reply

#3
(01-15-2015, 16:17)Yamato Wrote:
Code:
//  NextMap

)))))))))))))))))

sorry but where i can load infinityscript for mw3 steam
Reply

#4
How to use it ? it is Auto to Change next map or i need to type !nextmap ?
Reply



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