Posts: 5,320
Threads: 300
Joined: Feb 2011
Reputation:
149
NOTE: This list is far from complete and were categorized based on the GSC.
Killstreaks
- NUKE (aka MOAB) (lazy lazy IW)
nuke_incoming
nuke_wave
ui_mp_nukebomb_timer
- REMOTE MORTAR
reaper_fire
reaper_damaged
- REMOTE TANK
talon_reload_plr
talon_missile_fire_plr
talon_rocket_reload_plr
talon_destroyed
talon_damaged
talon_reload
talon_rocket_reload
talon_missile_fire
bmp_fire
- REMOTE UAV
recondrone_lockon
recondrone_tag
recondrone_destroyed
- HARRIER
harrier_fly_away
harrier_jet_crash
- PREDATOR MISSILE (i guess, not sure)
remotemissile_explode (also mentioned in 'explosions' category)
Equipment
- Scrambler
scrambler_beep
- Sentry
sentry_gun_beep
sentry_explode (also mentioned in 'explosions' category)
sentry_gun_plant
sentry_explode_smoke
- Claymore
claymore_activated
- Betty
mine_betty_click
mine_betty_spin
- IMS
ims_destroyed
ims_fire
ims_plant
ims_trigger
ims_launch
Voices
mp_war_objective_lost
mp_war_objective_taken
mp_enemy_obj_captured
mp_obj_captured
mp_war_objective_taken
mp_war_objective_lost
fasten_seatbelts
missile_incoming
Explosions'n'shit
sentry_explode
exp_suitcase_bomb_main
grenade_explode_metal
cobra_helicopter_crash
exp_airstrike_bomb
veh_mig29_sonic_boom (no idea what sonic boom is, guess it's a explosion)
veh_b2_sonic_boom
exp_stinger_armor_destroy
explo_mine
remotemissile_explode
SD
mp_bomb_plant
mp_bomb_defuse
mp_suitcase_pickup
ui_mp_suitcasebomb_timer
Health
breathing_better
breathing_hurt
player_hit_while_ads_hurt
foly_onemanarmy_bag3_plr
foly_onemanarmy_bag6_plr
Weapons
- JAVELIN
javelin_clu_lock (BEEEEEEEEEEEEEEEEEEEP BEEPBEEPBEEPBEEP)
- STINGER
missile_locking
exp_stinger_armor_destroy (also mentioned in 'explosions' category)
Death sounds
generic_death_russian_1
generic_death_russian_2
generic_death_russian_3
generic_death_russian_4
generic_death_russian_5
generic_death_russian_6
generic_death_russian_7
generic_death_russian_8
generic_death_american_1
generic_death_american_2
generic_death_american_3
generic_death_american_4
generic_death_american_5
generic_death_american_6
generic_death_american_7
generic_death_american_8
Elevator (idk, gsc said they were MP)
elev_door_open
elev_door_close
elev_run_start
elev_door_interupt
elev_run_end
elev_bell_ding
Kill confirmed
mp_killconfirm_tags_deny
mp_killconfirm_tags_pickup
AC130
veh_ac130_ext_dist_fade (???)
ac130_flare_burst
veh_ac130_sonic_boom
Random shit (please help to categorise these...)
fast_artillery_round
WEAP_SHOTGUNATTACH_FIRE_NPC
item_blast_shield_on
juggernaut_breathing_sound
mp_killstreak_radar
ammo_crate_use
scavenger_pack_pickup
mp_suitcase_pickup
bullet_impact_headshot_2
MP_hit_alert
scavenger_pack_pickup
giveOneManArmyClass( className )
{
self endon ( "death" );
self endon ( "disconnect" );
level endon ( "game_ended" );
if ( self _hasPerk( "specialty_omaquickchange" ) )
{
changeDuration = 3.0;
self playLocalSound( "foly_onemanarmy_bag3_plr" );
self playSoundToTeam( "foly_onemanarmy_bag3_npc", "allies", self );
self playSoundToTeam( "foly_onemanarmy_bag3_npc", "axis", self );
}
else
{
changeDuration = 6.0;
self playLocalSound( "foly_onemanarmy_bag6_plr" );
self playSoundToTeam( "foly_onemanarmy_bag6_npc", "allies", self );
self playSoundToTeam( "foly_onemanarmy_bag6_npc", "axis", self );
}
self thread omaUseBar( changeDuration );
self _disableWeapon();
self _disableOffhandWeapons();
self _disableUsability();
wait ( changeDuration );
self _enableWeapon();
self _enableOffhandWeapons();
self _enableUsability();
self.OMAClassChanged = true;
self maps\mp\gametypes\_class::giveLoadout( self.pers["team"], className, false );
// handle the fact that detachAll in giveLoadout removed the CTF flag from our back
// it would probably be better to handle this in _detachAll itself, but this is a safety fix
if ( isDefined( self.carryFlag ) )
self attach( self.carryFlag, "J_spine4", true );
self notify ( "changed_kit" );
level notify ( "changed_kit" );
}
omaUseBar( duration )
{
self endon( "disconnect" );
useBar = createPrimaryProgressBar( 0, -25 );
useBarText = createPrimaryProgressBarText( 0, -25 );
useBarText setText( &"MPUI_CHANGING_KIT" );
useBar updateBar( 0, 1 / duration );
for ( waitedTime = 0; waitedTime < duration && isAlive( self ) && !level.gameEnded; waitedTime += 0.066 )
wait ( 0.05 );
useBar destroyElem();
useBarText destroyElem();
}
Posts: 993
Threads: 86
Joined: Feb 2011
Reputation:
49
xD
Posts: 719
Threads: 69
Joined: Nov 2010
Reputation:
76
04-15-2012, 05:38
(This post was last modified: 04-15-2012, 05:39 by master131.)
A casual conversation between barata and I about Nukem.
Posts: 5,135
Threads: 241
Joined: Nov 2010
Reputation:
100
These are the sounds from cod4, a lot of them probably still work
Code: D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetinfo\code_post_gfx_mp.csv (18 hits)
Line 19: 18, sound,sound,match_countdown_tick,2.9,2.9
Line 19: 18, sound,sound,match_countdown_tick,2.9,2.9
Line 20: 19, sound,sound,mouse_click,31.9,31.9
Line 20: 19, sound,sound,mouse_click,31.9,31.9
Line 21: 20, sound,sound,mouse_over,5.2,5.2
Line 21: 20, sound,sound,mouse_over,5.2,5.2
Line 22: 21, sound,sound,mouse_submenu_over,2.3,2.3
Line 22: 21, sound,sound,mouse_submenu_over,2.3,2.3
Line 23: 22, sound,sound,mp_experience_tick,86.6,86.6
Line 23: 22, sound,sound,mp_experience_tick,86.6,86.6
Line 24: 23, sound,sound,mp_player_join,156.3,156.3
Line 24: 23, sound,sound,mp_player_join,156.3,156.3
Line 25: 24, sound,sound,mp_player_leave,110.4,110.4
Line 25: 24, sound,sound,mp_player_leave,110.4,110.4
Line 26: 25, sound,sound,null,21.7,21.7
Line 26: 25, sound,sound,null,21.7,21.7
Line 108: 107,sound,sound,(misc),1.7,1.7
Line 108: 107,sound,sound,(misc),1.7,1.7
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetinfo\common_mp.csv (67 hits)
Line 1710: 1709, menu,menu,options_sound,40.7,40.7
Line 1749: 1748, sound,sound,cobra_helicopter_crash,283.2,283.2
Line 1749: 1748, sound,sound,cobra_helicopter_crash,283.2,283.2
Line 1750: 1749, sound,sound,cobra_helicopter_crash_close,1170.3,1170.3
Line 1750: 1749, sound,sound,cobra_helicopter_crash_close,1170.3,1170.3
Line 1751: 1750, sound,sound,cobra_helicopter_crash_detail,147.8,147.8
Line 1751: 1750, sound,sound,cobra_helicopter_crash_detail,147.8,147.8
Line 1752: 1751, sound,sound,cobra_helicopter_damaged,21.7,21.7
Line 1752: 1751, sound,sound,cobra_helicopter_damaged,21.7,21.7
Line 1753: 1752, sound,sound,cobra_helicopter_dying_loop,317.2,317.2
Line 1753: 1752, sound,sound,cobra_helicopter_dying_loop,317.2,317.2
Line 1754: 1753, sound,sound,cobra_helicopter_hit,257.0,257.0
Line 1754: 1753, sound,sound,cobra_helicopter_hit,257.0,257.0
Line 1755: 1754, sound,sound,cobra_helicopter_hit_2,143.0,143.0
Line 1755: 1754, sound,sound,cobra_helicopter_hit_2,143.0,143.0
Line 1756: 1755, sound,sound,cobra_helicopter_secondary_exp_boom,650.9,650.9
Line 1756: 1755, sound,sound,cobra_helicopter_secondary_exp_boom,650.9,650.9
Line 1757: 1756, sound,sound,emt_tree_leaf_rustle,3472.3,3472.3
Line 1757: 1756, sound,sound,emt_tree_leaf_rustle,3472.3,3472.3
Line 1758: 1757, sound,sound,emt_tree_palm_rustle,3564.1,3564.1
Line 1758: 1757, sound,sound,emt_tree_palm_rustle,3564.1,3564.1
Line 1759: 1758, sound,sound,exp_suitcase_bomb_main,513.5,513.5
Line 1759: 1758, sound,sound,exp_suitcase_bomb_main,513.5,513.5
Line 1760: 1759, sound,sound,exp_suitcase_bomb_secondary,892.2,892.2
Line 1760: 1759, sound,sound,exp_suitcase_bomb_secondary,892.2,892.2
Line 1761: 1760, sound,sound,fire_wood_small,1085.5,1085.5
Line 1761: 1760, sound,sound,fire_wood_small,1085.5,1085.5
Line 1762: 1761, sound,sound,MP_bomb_defuse,138.7,138.7
Line 1762: 1761, sound,sound,MP_bomb_defuse,138.7,138.7
Line 1763: 1762, sound,sound,MP_bomb_plant,147.4,147.4
Line 1763: 1762, sound,sound,MP_bomb_plant,147.4,147.4
Line 1764: 1763, sound,sound,MP_hit_alert,3.1,3.1
Line 1764: 1763, sound,sound,MP_hit_alert,3.1,3.1
Line 1765: 1764, sound,sound,re_pickup_paper,67.6,67.6
Line 1765: 1764, sound,sound,re_pickup_paper,67.6,67.6
Line 1766: 1765, sound,sound,ui_mp_suitcasebomb_timer,25.5,25.5
Line 1766: 1765, sound,sound,ui_mp_suitcasebomb_timer,25.5,25.5
Line 1767: 1766, sound,sound,ui_mp_timer_countdown,13.1,13.1
Line 1767: 1766, sound,sound,ui_mp_timer_countdown,13.1,13.1
Line 1768: 1767, sound,sound,weap_cobra_missle_fire,362.5,362.5
Line 1768: 1767, sound,sound,weap_cobra_missle_fire,362.5,362.5
Line 1769: 1768, sound,sound,weap_hind_missle_fire,344.7,344.7
Line 1769: 1768, sound,sound,weap_hind_missle_fire,344.7,344.7
Line 1770: 1769, sound,sound,weap_m197_cannon_fire,226.7,226.7
Line 1770: 1769, sound,sound,weap_m197_cannon_fire,226.7,226.7
Line 1771: 1770, sound,sound,weap_suitcase_button_press_plr,167.5,167.5
Line 1771: 1770, sound,sound,weap_suitcase_button_press_plr,167.5,167.5
Line 1772: 1771, sound,sound,weap_suitcase_defuse_plr,146.6,146.6
Line 1772: 1771, sound,sound,weap_suitcase_defuse_plr,146.6,146.6
Line 1773: 1772, sound,sound,weap_suitcase_drop_plr,150.4,150.4
Line 1773: 1772, sound,sound,weap_suitcase_drop_plr,150.4,150.4
Line 1774: 1773, sound,sound,weap_suitcase_interrupt_plr,66.5,66.5
Line 1774: 1773, sound,sound,weap_suitcase_interrupt_plr,66.5,66.5
Line 1775: 1774, sound,sound,weap_suitcase_raise_plr,215.5,215.5
Line 1775: 1774, sound,sound,weap_suitcase_raise_plr,215.5,215.5
Line 1776: 1775, sound,sound,airplane_overhead_compartment_open,105.2,105.2
Line 1776: 1775, sound,sound,airplane_overhead_compartment_open,105.2,105.2
Line 1777: 1776, sound,sound,breathing_heartbeat_slowmo,29.5,29.5
Line 1777: 1776, sound,sound,breathing_heartbeat_slowmo,29.5,29.5
Line 1778: 1777, sound,sound,countdown_beep,16.3,16.3
Line 1778: 1777, sound,sound,countdown_beep,16.3,16.3
Line 1779: 1778, sound,sound,enter_prestige,487.2,487.2
Line 1779: 1778, sound,sound,enter_prestige,487.2,487.2
Line 1780: 1779, sound,sound,vo_missionline_kill,21.7,21.7
Line 1780: 1779, sound,sound,vo_missionline_kill,21.7,21.7
Line 1791: 1790,sound,sound,(misc),140.6,140.6
Line 1791: 1790,sound,sound,(misc),140.6,140.6
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetinfo\common_mp_total.csv (86 hits)
Line 19: 18,code_post_gfx_mp, sound,sound,match_countdown_tick,2.9,2.9
Line 19: 18,code_post_gfx_mp, sound,sound,match_countdown_tick,2.9,2.9
Line 20: 19,code_post_gfx_mp, sound,sound,mouse_click,31.9,31.9
Line 20: 19,code_post_gfx_mp, sound,sound,mouse_click,31.9,31.9
Line 21: 20,code_post_gfx_mp, sound,sound,mouse_over,5.2,5.2
Line 21: 20,code_post_gfx_mp, sound,sound,mouse_over,5.2,5.2
Line 22: 21,code_post_gfx_mp, sound,sound,mouse_submenu_over,2.3,2.3
Line 22: 21,code_post_gfx_mp, sound,sound,mouse_submenu_over,2.3,2.3
Line 23: 22,code_post_gfx_mp, sound,sound,mp_experience_tick,86.6,86.6
Line 23: 22,code_post_gfx_mp, sound,sound,mp_experience_tick,86.6,86.6
Line 24: 23,code_post_gfx_mp, sound,sound,mp_player_join,156.3,156.3
Line 24: 23,code_post_gfx_mp, sound,sound,mp_player_join,156.3,156.3
Line 25: 24,code_post_gfx_mp, sound,sound,mp_player_leave,110.4,110.4
Line 25: 24,code_post_gfx_mp, sound,sound,mp_player_leave,110.4,110.4
Line 26: 25,code_post_gfx_mp, sound,sound,null,21.7,21.7
Line 26: 25,code_post_gfx_mp, sound,sound,null,21.7,21.7
Line 108: 107,code_post_gfx_mp,sound,sound,(misc),1.7,1.7
Line 108: 107,code_post_gfx_mp,sound,sound,(misc),1.7,1.7
Line 134: 133,ui_mp, menu,menu,options_sound,40.7,40.7
Line 2074: 2073,common_mp, menu,menu,options_sound,40.7,40.7
Line 2113: 2112,common_mp, sound,sound,cobra_helicopter_crash,283.2,283.2
Line 2113: 2112,common_mp, sound,sound,cobra_helicopter_crash,283.2,283.2
Line 2114: 2113,common_mp, sound,sound,cobra_helicopter_crash_close,1170.3,1170.3
Line 2114: 2113,common_mp, sound,sound,cobra_helicopter_crash_close,1170.3,1170.3
Line 2115: 2114,common_mp, sound,sound,cobra_helicopter_crash_detail,147.8,147.8
Line 2115: 2114,common_mp, sound,sound,cobra_helicopter_crash_detail,147.8,147.8
Line 2116: 2115,common_mp, sound,sound,cobra_helicopter_damaged,21.7,21.7
Line 2116: 2115,common_mp, sound,sound,cobra_helicopter_damaged,21.7,21.7
Line 2117: 2116,common_mp, sound,sound,cobra_helicopter_dying_loop,317.2,317.2
Line 2117: 2116,common_mp, sound,sound,cobra_helicopter_dying_loop,317.2,317.2
Line 2118: 2117,common_mp, sound,sound,cobra_helicopter_hit,257.0,257.0
Line 2118: 2117,common_mp, sound,sound,cobra_helicopter_hit,257.0,257.0
Line 2119: 2118,common_mp, sound,sound,cobra_helicopter_hit_2,143.0,143.0
Line 2119: 2118,common_mp, sound,sound,cobra_helicopter_hit_2,143.0,143.0
Line 2120: 2119,common_mp, sound,sound,cobra_helicopter_secondary_exp_boom,650.9,650.9
Line 2120: 2119,common_mp, sound,sound,cobra_helicopter_secondary_exp_boom,650.9,650.9
Line 2121: 2120,common_mp, sound,sound,emt_tree_leaf_rustle,3472.3,3472.3
Line 2121: 2120,common_mp, sound,sound,emt_tree_leaf_rustle,3472.3,3472.3
Line 2122: 2121,common_mp, sound,sound,emt_tree_palm_rustle,3564.1,3564.1
Line 2122: 2121,common_mp, sound,sound,emt_tree_palm_rustle,3564.1,3564.1
Line 2123: 2122,common_mp, sound,sound,exp_suitcase_bomb_main,513.5,513.5
Line 2123: 2122,common_mp, sound,sound,exp_suitcase_bomb_main,513.5,513.5
Line 2124: 2123,common_mp, sound,sound,exp_suitcase_bomb_secondary,892.2,892.2
Line 2124: 2123,common_mp, sound,sound,exp_suitcase_bomb_secondary,892.2,892.2
Line 2125: 2124,common_mp, sound,sound,fire_wood_small,1085.5,1085.5
Line 2125: 2124,common_mp, sound,sound,fire_wood_small,1085.5,1085.5
Line 2126: 2125,common_mp, sound,sound,MP_bomb_defuse,138.7,138.7
Line 2126: 2125,common_mp, sound,sound,MP_bomb_defuse,138.7,138.7
Line 2127: 2126,common_mp, sound,sound,MP_bomb_plant,147.4,147.4
Line 2127: 2126,common_mp, sound,sound,MP_bomb_plant,147.4,147.4
Line 2128: 2127,common_mp, sound,sound,MP_hit_alert,3.1,3.1
Line 2128: 2127,common_mp, sound,sound,MP_hit_alert,3.1,3.1
Line 2129: 2128,common_mp, sound,sound,re_pickup_paper,67.6,67.6
Line 2129: 2128,common_mp, sound,sound,re_pickup_paper,67.6,67.6
Line 2130: 2129,common_mp, sound,sound,ui_mp_suitcasebomb_timer,25.5,25.5
Line 2130: 2129,common_mp, sound,sound,ui_mp_suitcasebomb_timer,25.5,25.5
Line 2131: 2130,common_mp, sound,sound,ui_mp_timer_countdown,13.1,13.1
Line 2131: 2130,common_mp, sound,sound,ui_mp_timer_countdown,13.1,13.1
Line 2132: 2131,common_mp, sound,sound,weap_cobra_missle_fire,362.5,362.5
Line 2132: 2131,common_mp, sound,sound,weap_cobra_missle_fire,362.5,362.5
Line 2133: 2132,common_mp, sound,sound,weap_hind_missle_fire,344.7,344.7
Line 2133: 2132,common_mp, sound,sound,weap_hind_missle_fire,344.7,344.7
Line 2134: 2133,common_mp, sound,sound,weap_m197_cannon_fire,226.7,226.7
Line 2134: 2133,common_mp, sound,sound,weap_m197_cannon_fire,226.7,226.7
Line 2135: 2134,common_mp, sound,sound,weap_suitcase_button_press_plr,167.5,167.5
Line 2135: 2134,common_mp, sound,sound,weap_suitcase_button_press_plr,167.5,167.5
Line 2136: 2135,common_mp, sound,sound,weap_suitcase_defuse_plr,146.6,146.6
Line 2136: 2135,common_mp, sound,sound,weap_suitcase_defuse_plr,146.6,146.6
Line 2137: 2136,common_mp, sound,sound,weap_suitcase_drop_plr,150.4,150.4
Line 2137: 2136,common_mp, sound,sound,weap_suitcase_drop_plr,150.4,150.4
Line 2138: 2137,common_mp, sound,sound,weap_suitcase_interrupt_plr,66.5,66.5
Line 2138: 2137,common_mp, sound,sound,weap_suitcase_interrupt_plr,66.5,66.5
Line 2139: 2138,common_mp, sound,sound,weap_suitcase_raise_plr,215.5,215.5
Line 2139: 2138,common_mp, sound,sound,weap_suitcase_raise_plr,215.5,215.5
Line 2140: 2139,common_mp, sound,sound,airplane_overhead_compartment_open,105.2,105.2
Line 2140: 2139,common_mp, sound,sound,airplane_overhead_compartment_open,105.2,105.2
Line 2141: 2140,common_mp, sound,sound,breathing_heartbeat_slowmo,29.5,29.5
Line 2141: 2140,common_mp, sound,sound,breathing_heartbeat_slowmo,29.5,29.5
Line 2142: 2141,common_mp, sound,sound,countdown_beep,16.3,16.3
Line 2142: 2141,common_mp, sound,sound,countdown_beep,16.3,16.3
Line 2143: 2142,common_mp, sound,sound,enter_prestige,487.2,487.2
Line 2143: 2142,common_mp, sound,sound,enter_prestige,487.2,487.2
Line 2144: 2143,common_mp, sound,sound,vo_missionline_kill,21.7,21.7
Line 2144: 2143,common_mp, sound,sound,vo_missionline_kill,21.7,21.7
Line 2155: 2154,common_mp,sound,sound,(misc),140.6,140.6
Line 2155: 2154,common_mp,sound,sound,(misc),140.6,140.6
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetinfo\ui_mp.csv (1 hits)
Line 25: 24, menu,menu,options_sound,40.7,40.7
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetlist\localized_code_post_gfx_mp.csv (9 hits)
Line 11: loaded_sound,misc/coup_assassination_fire_00d.wav
Line 12: loaded_sound,misc/mouse_ylover.wav
Line 13: loaded_sound,mp/mp_experiencefill_onesecond.wav
Line 14: loaded_sound,mp/mp_player_join_gate.wav
Line 15: loaded_sound,mp/mp_player_leave_elec.wav
Line 16: loaded_sound,null.wav
Line 17: loaded_sound,user_interface/ui_over_v1.wav
Line 18: loaded_sound,user_interface/ui_select_v1.wav
Line 19: loaded_sound,user_interface/ui_sub_over_v1.wav
D:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\zone_source\english\assetlist\localized_common_mp.csv (702 hits)
Line 623: loaded_sound,ac130/ac130_40mm_fire_c2.wav
Line 624: loaded_sound,amb_emitters/emt_tree_leaf_rustle01.wav
Line 625: loaded_sound,amb_emitters/emt_tree_leaf_rustle02.wav
Line 626: loaded_sound,amb_emitters/emt_tree_palm_rustle01.wav
Line 627: loaded_sound,amb_emitters/emt_tree_palm_rustle02.wav
Line 628: loaded_sound,bodyfalls/bodyfall_dirt01.wav
Line 629: loaded_sound,bodyfalls/bodyfall_dirt02.wav
Line 630: loaded_sound,bodyfalls/bodyfall_dirt03.wav
Line 631: loaded_sound,bodyfalls/bodyfall_dirt04.wav
Line 632: loaded_sound,bodyfalls/bodyfall_dirt05.wav
Line 633: loaded_sound,bodyfalls/bodyfall_metal01.wav
Line 634: loaded_sound,bodyfalls/bodyfall_metal02.wav
Line 635: loaded_sound,bodyfalls/bodyfall_metal03.wav
Line 636: loaded_sound,bodyfalls/bodyfall_stone01.wav
Line 637: loaded_sound,bodyfalls/bodyfall_stone02.wav
Line 638: loaded_sound,bodyfalls/bodyfall_stone03.wav
Line 639: loaded_sound,bodyfalls/bodyfall_stone04.wav
Line 640: loaded_sound,bodyfalls/bodyfall_stone05.wav
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04-15-2012, 09:27
(This post was last modified: 04-15-2012, 09:27 by Yamato.)
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04-15-2012, 11:43
(This post was last modified: 04-15-2012, 12:53 by master131.)
Here is the sound list I just created today, some sounds I couldn't find (eg. music and voice calls) because they used sound aliases and required me to look into CSVs to find voice/faction prefixes. The thing is I don't have access to those specific CSVs so this will do for now.
Code: /* -------------- PlaySound -------------- */
// Menu?
mouse_click
mouse_over
// Car alarm
car_alarm
car_alarm_off
// Vending machine
vending_machine_button_press
vending_machine_soda_drop
// Dynamic World/Random
freefall_death
step_walk_plr_woodcreak_on
step_walk_plr_woodcreak_off
switch_auto_lights_on
switch_auto_lights_off
dyn_anml_dog_bark
door_generic_house_open
door_generic_house_close
mach_copier_run
// Elevator
elev_bell_ding
elev_door_close
elev_door_open
elev_run_start
elev_door_interupt
elev_run_end
// Mine
explo_mine
// Gametypes
flag_spawned
mp_killconfirm_tags_deny
mp_killconfirm_tags_pickup
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
ui_mp_timer_countdown
// Spawn
tactical_spawn
// C4
detpack_explo_default
// Equipment
trophy_detect_projectile
trophy_fire
// Sentry
sentry_explode
sentry_gun_beep
sentry_explode
sentry_explode_smoke
sentry_gun_plant
// Boucing Betty
mine_betty_click
mine_betty_spin
grenade_explode_metal
// Vest Thingies (can't remember the name)
mp_vest_deployed_ui
// Pavelow
veh_mig29_sonic_boom
// Airstrike/Harrier
veh_b2_sonic_boom
veh_mig29_sonic_boom
harrier_fly_away
harrier_jet_crash
// IMS
ims_destroyed
ims_fire
ims_plant
ims_trigger
ims_launch
// Juggernaut
juggernaut_breathing_sound
// Mortar
bmp_fire
// Remote Tank
talon_destroyed
talon_damaged
talon_reload
talon_rocket_reload
talon_missile_fire
// AC130
veh_ac130_ext_dist_fade
ac130_flare_burst
veh_ac130_sonic_boom
cobra_helicopter_crash
// Recon Drone
recondrone_destroyed
exp_stinger_armor_destroy
WEAP_SHOTGUNATTACH_FIRE_NPC
recondrone_damaged
// A10
cobra_helicopter_crash
// Cobra (Helicopter)
weap_cobra_20mm_fire_npc
cobra_helicopter_hit
cobra_helicopter_secondary_exp
cobra_helicopter_damaged
cobra_helicopter_dying_loop
cobra_helicopter_dying_layer
cobra_helicopter_crash
weap_cobra_missile_fire
// Generic Deaths (in maps\mp\_utility::playDeathSound)
generic_death_russian_1
generic_death_russian_2
generic_death_russian_3
generic_death_russian_4
generic_death_russian_5
generic_death_russian_6
generic_death_russian_7
generic_death_russian_8
generic_death_american_1
generic_death_american_2
generic_death_american_3
generic_death_american_4
generic_death_american_5
generic_death_american_6
generic_death_american_7
generic_death_american_8
// Tactical insertion
chemlight_pu
emt_road_flare_burn
// Radiation sounds
item_geigercouner_level2
item_geigercouner_level3
item_geigercouner_level4
// Pipes
mtl_steam_pipe_hit
mtl_steam_pipe_hiss_loop_end
mtl_gas_pipe_hit
mtl_gas_pipe_flame_end
// Destructibles
building_glass_shatter
building_glass_blowout
mirror_shatter
tv_shot_burst
transformer01_flareup_med
transformer01_explode
generator01_explode
oxygen_tank_explode
exp_fusebox_sparks
airconditioner_burst
ceiling_fan_sparks
wall_fan_sparks
wall_fan_break
propanetank02_flareup_med
propanetank02_flareup2_med
propanetank02_explode
copier_exp
firehydrant_burst
exp_parking_meter_sweet
exp_mailbox_sweet
exp_newspaper_box
exp_filecabinet
exp_trashcan_sweet
water_collector_splash
large_oak_tree_impact
large_oak_tree_fall
fluorescent_light_fall
fluorescent_light_bulb
lockers_fast
lockers_double
lockers_minor
animal_chicken_death
fire_vehicle_flareup_med
car_explode
veh_tire_deflate
veh_glass_break_large
veh_glass_break_small
mack_truck_flareup_med
mack_truck_explode
mack_truck_glass_break_large
mack_truck_glass_break_small
gaspump01_flareup_med
gaspump01_explode
exp_gaspump_sparks
electrical_transformer01_explode
electrical_transformer01_explode_detail
security_camera_sparks
arcade_machine_destroy
pinball_machine_destroy
/* -------------- PlayLocalSound -------------- */
// Kill Confirmed
RU_1mc_kill_confirmed
US_1mc_kill_confirmed
// Objectives
mp_war_objective_lost
mp_war_objective_taken
// Sabotage
mp_suitcase_pickup
// Damage
bullet_impact_headshot_2
MP_hit_alert
breathing_better
breathing_hurt
// Killcam
copycat_steal_class
// Equipment
scavenger_pack_pickup
// Player Logic
tactical_spawn
mp_level_up
mp_challenge_complete
// A10
US_KS_hqr_a10
US_KS_a10_inbound
// AC130
missile_incoming
fasten_seatbelts
// Airdrop
ammo_crate_use
// EMP
emp_activate
// C4
weap_c4detpack_trigger_plr
// Nuke
nuke_incoming
nuke_explosion
nuke_wave
// Mortar
repear_fire
repear_damaged
missle_incoming
// Remote Tank
talon_reload_plr
talon_missle_fire_plr
talon_rocket_reload_plr
// Recon Drone
recondrone_lockon
recondrone_tag
player_hit_while_ads_hurt
javelin_clu_lock
// OMA :)
foly_onemanarmy_bag3_plr
foly_onemanarmy_bag6_plr
// Stinger
missle_locking
stinger_locked
// Gametypes
mp_war_objective_taken
mp_war_objective_lost
mp_obj_returned
mp_obj_taken
mp_obj_captured
mp_enemy_obj_taken
mp_enemy_obj_captured
mp_suitcase_pickup
mp_killstreak_radar
// Last Stand
mp_last_stand
// Javelin
javelin_clu_aquiring_lock
/* -------------- PlaySoundToTeam -------------- */
// Spawn
tactical_spawn
// OMA
foly_onemanarmy_bag3_npc
foly_onemanarmy_bag6_npc
/* -------------- PlayLoopSound -------------- */
// Elevator
elev_musak_loop
elev_run_loop
// A10
veh_b2_dist_loop
veh_mig29_dist_loop
// AC130
veh_ac130_dist_loop
veh_ac130_ext_dist
// Carepackage Heli
littlebird_move
// Airstrike/Harrier
veh_aastrike_flyover_loop
veh_aastrike_flyover_outgoing_loop
veh_aastrike_flyover_loop
// Pavelow
veh_mig29_dist_loop
pavelow_mg_loop
// Vending Machine
vending_machine_hum
// Dynamic World
veh_mig29_dist_loop
veh_mig29_close_loop
// Pipes
mtl_steam_pipe_hiss_loop
mtl_gas_pipe_flame_loop
// Destructibles
transformer_spark_loop
generator_spark_loop
generator_running
generator_damage_loop
oxygen_tank_leak_loop
airconditioner_running_loop
wall_fan_fanning
propanetank02_gas_leak_loop
propanetank02_fire_med
propanetank02_fire_blown_med
copier_spark_loop
copier_fire_loop
firehydrant_spray_loop
animal_chicken_idle_loop
fire_vehicle_med
mack_truck_fire_med
electrical_transformer_sparks
fortune_machine_idle
// FX
emt_tree_leaf_rustle_ext
emt_cicada_loop
emt_wind_grass
emt_metal_rattle_pole_ext
emt_metal_rattle_ring_ext
emt_metal_sheet_knocking_both
emt_wood_creak_heavy_res_int
emt_wind_desert_light_ext
emt_cricket_loop
emt_wind_city_light_ext
emt_paper_flutter_rustle_ext
emt_fly_loop_ext
emt_paper_flutter_rustle_slow_ext
emt_light_fluorescent_hum_int
emt_fly_loop_int
fire_wood_small_ext
fire_metal_small_both
fire_metal_medium_ext
fire_wood_small_both
emt_mtl_chainlink_rattle_ext
emt_vendingmachine_hum_int
emt_ac_duct_rattle_ext
emt_mtl_corrugate_rattle_ext
emt_rain_light_metal_both
emt_rain_light_wood_ext
emt_rain_light_foliage_ext
emt_rain_light_metal_ext
emt_rain_light_building_int
emt_water_drip_splat_both
emt_tree_leaf_rustle
emt_rain_light_junk_ext
emt_rain_light_foliage_both
emt_water_drip_splat_both2
emt_rain_light_puddle_ext
emt_pipe_gas_ext
emt_rain_gutter_drain_small_ext
emt_rain_gutter_drain_small_both
emt_rain_gutter_drain_both
emt_rain_gutter_drain_ext
emt_wood_creak_heavy_res_ext
emt_frog_loop2
emt_powerline_hum
emt_tree_palm_rustle_ext
emt_metal_sheet_knocking_ext
emt_metal_rattle_squeak_ext
fire_wood_medium_ext
emt_industrial_hum_large_int
emt_pipe_metal_hum_int
emt_pipe_air_hiss_int
emt_elec_transformer_box_ext
emt_metal_heli_creaking_int
emt_ac_duct_rattle_int
emt_water_drip_splat_int
emt_water_drip_splat_ext
emt_elec_transformer_box_int
emt_mtl_drum_pings_ext
emt_mtl_drum_pings_int
emt_tarp_plastic_flap_ext
emt_pipe_gas_int
emt_mtl_tower_creaking
emt_rock_small_debris
emt_rock_small_debris_verby_int
emt_wind_fence_whistle_ext
emt_wind_grass_Ext
emt_mtl_debris_mvmnt_ext
emt_mtl_debris_mvmnt
emt_metal_sheet_knocking_int
emt_mtl_corrugate_rattle
emt_wind_interior_wood_int
emt_wind_wire_whip_ext
emt_mtl_sheet_rattle_wind_ext
emt_wind_flat_surface_ext
emt_wind_dome_flap_ext
emt_pumpjack_whine
emt_pumpjack_motor
emt_pumpjack_rattle
emt_pumpjack_squeak
emt_wind_tarp_flap_ext
emt_pipe_low_distant_int
emt_rock_rubble
emt_siren_airraid
emt_pipe_clanking_int
emt_wind_desert_light_int
emt_wind_flagflap_ext
emt_wind_flagpole_ext
fire_metal_small_ext
fire_wood_small_int
emt_paper_flutter_rustle_slow_int
emt_paper_flutter_rustle_both
/* -------------- PlaySoundAtPos -------------- */
// Kill Confirmed
mp_killconfirm_tags_drop
// Bomb/Suitcase
exp_suitcase_bomb_main
// Airstrike
exp_airstrike_bomb
// Artillery/Mortar
fast_artillery_round
exp_suitcase_bomb_main
Credits to DerkTrotter and Gagarin for the GSC rips.
EDIT - Accidently put some loop sounds under PlaySounds, fixed now.
A casual conversation between barata and I about Nukem.
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04-15-2012, 13:15
(This post was last modified: 04-15-2012, 13:16 by JariZ.)
@ master131 Nice list. Better then mine
Should I add it to the main post or something?
EDIT: If there were ever modtools, you could enable by just calling the function (because it's still there as you see)
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"freefall_death" is still there...
C++/Obj-Cdeveloper. Neko engine wip
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any tutorials about how to make custom sounds like Jariz mw3 menu music changer?
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