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01-27-2013, 07:38
(This post was last modified: 01-27-2013, 12:24 by ltybcs.)
Thanks, an excellent plug-in, but in it I found 2 mistakes
1) When writing the name of the weapon or a brace bit in Russian, in game instead of the Russian words stand? signs
2) At deaths to you points too are added.
And it not a bug and it is rather the an inconvenience, inconvenient purpose of keys to enter into shop it is necessary to throw deafening grenade etc, whether it is possible to use for shop other keys not used by game?
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01-27-2013, 10:17
(This post was last modified: 05-12-2016, 17:48 by Nekochan.)
(01-27-2013, 07:38)ltybcs Wrote: Thanks, an excellent plug-in, but in it I found 2 mistakes
1) When writing the name of the weapon or a brace bit in Russian, in game instead of the Russian words stand? signs
2) At deaths door to you points too are added.
And it not a bug and it is rather the an inconvenience, inconvenient purpose of keys to enter into shop it is necessary to throw deafening grenade etc, whether it is possible to use for shop other keys not used by game?
That's idea!
I will add custom button support.
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01-27-2013, 11:38
(This post was last modified: 01-27-2013, 11:42 by Krusty123.)
Which parameter i can use?
Code: set,xppoint,30,
set,test,balbla,
And:
How i can edit Stuff for Infected Ones?
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01-27-2013, 11:46
(This post was last modified: 01-27-2013, 12:24 by ltybcs.)
(01-27-2013, 10:17)SailorMoon Wrote: (01-27-2013, 07:38)ltybcs Wrote: Thanks, an excellent plug-in, but in it I found 2 mistakes
1) When writing the name of the weapon or a brace bit in Russian, in game instead of the Russian words stand? signs
2) At deaths to you points too are added.
And it not a bug and it is rather the an inconvenience, inconvenient purpose of keys to enter into shop it is necessary to throw deafening grenade etc, whether it is possible to use for shop other keys not used by game?
That's idea!
I will add custom button support.
I had function
Code: public static ClientInput_Key GetKey(string _inKey)
{
return (ClientInput_Key)Enum.Parse(typeof(ClientInput_Key), _inKey.ToString());
}
It would work with mw3
You can attach the file of the project of this plugin, for a translation of shop into Russian, change of keys of shop and addition in shop of the zombie new, ammo for example?
(01-27-2013, 11:38)Krusty123 Wrote: Which parameter i can use?
Code: set,xppoint,30,
set,test,balbla,
And:
How i can edit Stuff for Infected Ones? set,xppoint,30, - Quantity of points for murder
set,test,balbla, - It it seems as means nothing, simply the test as even writes the server: mShop - Unknown parameter test
How i can edit Stuff for Infected Ones? - In any way, it is built in a code
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01-27-2013, 11:52
(This post was last modified: 01-27-2013, 11:54 by Nekochan.)
(01-27-2013, 11:46)ltybcs Wrote: (01-27-2013, 10:17)SailorMoon Wrote: (01-27-2013, 07:38)ltybcs Wrote: Thanks, an excellent plug-in, but in it I found 2 mistakes
1) When writing the name of the weapon or a brace bit in Russian, in game instead of the Russian words stand? signs
2) At deaths door to you points too are added.
And it not a bug and it is rather the an inconvenience, inconvenient purpose of keys to enter into shop it is necessary to throw deafening grenade etc, whether it is possible to use for shop other keys not used by game?
That's idea!
I will add custom button support.
I had function
Code: public static ClientInput_Key GetKey(string _inKey)
{
return (ClientInput_Key)Enum.Parse(typeof(ClientInput_Key), _inKey.ToString());
}
It would work with mw3
You can attach the file of the project of this plugin, for a translation of shop into Russian, change of keys of shop and addition in shop of the zombie new, ammo for example? I won't release source.
It's already translated.
I'll add more functions in next version.
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01-27-2013, 12:01
(This post was last modified: 01-27-2013, 12:23 by ltybcs.)
(01-27-2013, 11:52)SailorMoon Wrote: (01-27-2013, 11:46)ltybcs Wrote: (01-27-2013, 10:17)SailorMoon Wrote: (01-27-2013, 07:38)ltybcs Wrote: Thanks, an excellent plug-in, but in it I found 2 mistakes
1) When writing the name of the weapon or a brace bit in Russian, in game instead of the Russian words stand? signs
2) At deaths door to you points too are added.
And it not a bug and it is rather the an inconvenience, inconvenient purpose of keys to enter into shop it is necessary to throw deafening grenade etc, whether it is possible to use for shop other keys not used by game?
That's idea!
I will add custom button support.
I had function
Code: public static ClientInput_Key GetKey(string _inKey)
{
return (ClientInput_Key)Enum.Parse(typeof(ClientInput_Key), _inKey.ToString());
}
It would work with mw3
You can attach the file of the project of this plugin, for a translation of shop into Russian, change of keys of shop and addition in shop of the zombie new, ammo for example? I won't release source.
It's already translated.
I'll add more functions.
I entered !rus but shop infected remains in English, and in any way it is impossible to translate it and to add the new. Also add then function of a choice of language by default that it was possible to specify it in the items.txt file as my server Russian and at everyone to enter its switching off !rus is problematic and many simply won't know about it. Also correct a problem: (01-27-2013, 07:38)ltybcs Wrote: 1) When writing the name of the weapon or a brace bit in Russian, in game instead of the Russian words stand? signs
2) At deaths to you points too are added. And it will be one of the best plugins!
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(01-27-2013, 12:01)ltybcs Wrote: (01-27-2013, 11:52)SailorMoon Wrote: (01-27-2013, 11:46)ltybcs Wrote: (01-27-2013, 10:17)SailorMoon Wrote: (01-27-2013, 07:38)ltybcs Wrote: Thanks, an excellent plug-in, but in it I found 2 mistakes
1) When writing the name of the weapon or a brace bit in Russian, in game instead of the Russian words stand? signs
2) At deaths door to you points too are added.
And it not a bug and it is rather the an inconvenience, inconvenient purpose of keys to enter into shop it is necessary to throw deafening grenade etc, whether it is possible to use for shop other keys not used by game?
That's idea!
I will add custom button support.
I had function
Code: public static ClientInput_Key GetKey(string _inKey)
{
return (ClientInput_Key)Enum.Parse(typeof(ClientInput_Key), _inKey.ToString());
}
It would work with mw3
You can attach the file of the project of this plugin, for a translation of shop into Russian, change of keys of shop and addition in shop of the zombie new, ammo for example? I won't release source.
It's already translated.
I'll add more functions.
I entered !rus but shop infected remains in English, and in any way it is impossible to translate it and to add the new. Also add then function of a choice of language by default that it was possible to specify it in the items.txt file as my server Russian and at everyone to enter its switching off !rus is problematic and many simply won't know about it. Also correct a problem: (01-27-2013, 07:38)ltybcs Wrote: 1) When writing the name of the weapon or a brace bit in Russian, in game instead of the Russian words stand? signs
2) At deaths to you points too are added. And it will be one of the best plugins!
I'll make it when I'll be at home, thank you, its good idea.
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Added source.
If you want to use something, credit me.
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(02-02-2013, 17:37)SirGravzy Wrote: perknamreal = fag;
Love how you use the same placeholders are me, my latest one was
store1 = GetAids;
I don't see perknamreal = fag; in the code ?:o
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(02-02-2013, 18:08)99IRock Wrote: (02-02-2013, 17:37)SirGravzy Wrote: perknamreal = fag;
Love how you use the same placeholders are me, my latest one was
store1 = GetAids;
I don't see perknamreal = fag; in the code ?:o
in main.cs
perkname = wep;
cost = costs;
num = numz;
perknamreal = fag;
|