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Release No ammo for secondary
#1
Rainbow 
Hey,

Made by request.
No ammo for secondary weapon. ( Useful for sniper servers ).

SOURCE
Code:
using Addon;
using System.Collections.Generic;
namespace noammo
{
    public class noammos : CPlugin
    {
        public override void OnAddonFrame()
        {
           // to prevent errors
            List<ServerClient> clients = new List<ServerClient>();
            if (clients != null && clients.Count > 0)
            {
                foreach (ServerClient cl in GetClients())
                {
                    if (cl != null)
                    {
                        cl.Ammo.SecondaryAkimboAmmo = 0;
                        cl.Ammo.SecondaryAmmo = 0;
                        cl.Ammo.SecondaryAmmoClip = 0;
                    }
                }
            }
        }
    }

}

.zip   noammo.zip (Size: 1.84 KB / Downloads: 86)

Credits:
@jaydi - coded
@ALEXFDR - idea
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#2
(09-08-2012, 23:27)JayDi Wrote: Hey,

Made by request.
No ammo for secondary weapon. ( Useful for sniper servers ).
Credits:
@jaydi - coded
@ALEXFDR - idea

it didn't work, sry, btw i coped the game folder into my desktop and opened the server but it doesnt show on the server list, is it because i copied the folder or because something else.

tkx in advance.
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#3
How could it not? The code is flawless.
You did put the plugin inside your addon folder? And are you using the lastest MW3 Server Addon, the one updated by @zxz0O0
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
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#4
Ohh my fault i compiled that in net 4.0
I will re-upload now.
Sorry.

EDIT: It's fine now.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#5
[Image: azuw.jpg]
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#6
(09-08-2012, 23:27)JayDi Wrote:
Code:
List<ServerClient> clients = new List<ServerClient>();
            if (clients != null && clients.Count > 0)
To prevent what error also as pointed out by @zxz0O0 it will never execute
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#7
It will give error like "Object is undefined".
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#8
I will say the whole code is messed, try this
CSHARP Code
  1. using Addon;
  2. using System.Collections.Generic;
  3.  
  4. namespace nope
  5. {
  6. public class Class1:CPlugin
  7. {
  8. public override void OnPlayerSpawned(ServerClient cl)
  9. {
  10. if(cl.Other.SecondaryWeaponAkimbo == true)
  11. cl.Ammo.SecondaryAkimboAmmo = 0;
  12. cl.Ammo.SecondaryAmmo = 0;
  13. cl.Ammo.SecondaryAmmoClip = 0;
  14. }
  15. }
  16. }

If no-one has ammo on spawn, they won't have it ever
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#9
(09-09-2012, 13:43)archit Wrote: I will say the whole code is messed, try this
CSHARP Code
  1. using Addon;
  2. using System.Collections.Generic;
  3.  
  4. namespace nope
  5. {
  6. public class Class1:CPlugin
  7. {
  8. public override void OnPlayerSpawned(ServerClient cl)
  9. {
  10. if(cl.Other.SecondaryWeaponAkimbo == true)
  11. cl.Ammo.SecondaryAkimboAmmo = 0;
  12. cl.Ammo.SecondaryAmmo = 0;
  13. cl.Ammo.SecondaryAmmoClip = 0;
  14. }
  15. }
  16. }

If no-one has ammo on spawn, they won't have it ever

What if player will pick ammo?
Also my code is working. I tested it.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#10
No one ever had secondary weapon ammo,how will someone drop it so he can pick it?
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