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Release RCXD Race Mod
#11
Maximum vehicles is 16 [Crash if more, no way around]

Maybe something like this?
Code:
onPlayerSpawned()
{
    self endon("disconnect");
    
    for(;;)
    {
        self waittill("spawned_player");
        self.allowed = true;
        if(self isHost()) //We don't everyone running this code do we?
        {
            self thread doMaxPlayerCheck();
        }
        wait 0.1;
        if(level.rcxd_race_in_progress || !self.allowed)
        {
            self thread maps\mp\gametypes\_globallogic_spawn::in_spawnSpectator( self.origin, self getPlayerAngles() );
        }
        else
        {

        if(!isdefined(self.hud_rankscroreupdate))
        {
            self.hud_rankscroreupdate = NewScoreHudElem(self);
            self.hud_rankscroreupdate.horzAlign = "center";
            self.hud_rankscroreupdate.vertAlign = "middle";
            self.hud_rankscroreupdate.alignX = "center";
            self.hud_rankscroreupdate.alignY = "middle";
             self.hud_rankscroreupdate.x = 0;
            if( self IsSplitscreen() )
                self.hud_rankscroreupdate.y = -15;
            else
                self.hud_rankscroreupdate.y = -60;
            self.hud_rankscroreupdate.font = "default";
            self.hud_rankscroreupdate.fontscale = 2.0;
            self.hud_rankscroreupdate.archived = false;
            self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
            self.hud_rankscroreupdate.alpha = 0;
            self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
            self.hud_rankscroreupdate.overrridewhenindemo = true;
        }

        self thread RCXD_Main();

        }
    }
}

doMaxPlayerCheck()
{
    if(level.players.size > 15)
    {
        loopval = level.players.size - 15;
        for(i = loopval; i > 0; i--)
        {
            randPlayer = randomInt(level.players.size);
            level.players[randPlayer].allowed = false;
            level.players[randPlayer] iPrintLnBold("There are currently too many racers, please wait next round!");
            wait 0.01;
        }
    }
}
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#12
nice mod nukem
Reply

#13
thanks alot for sharing nukem!
--
Reply

#14
Brillant Mod...Nice
[Image: wyipjqo9qon7rc2v1lo.jpg]
Reply

#15
Vid, begin of the video = this mod.
Reply

#16
....use another music, this video is not available in over 9000 countries....
even proxies in some little isle states are blocked by UMG
Reply

#17


Trolololol and JD said we couldnt mod lol
Reply

#18
omg killingdyl, this is sick
awesome job
Reply

#19
(11-26-2010, 21:15)d0h! Wrote: omg killingdyl, this is sick
awesome job

didnt say i made it Wink
Reply

#20
The endless thingss you could do with a carepackage rofl
Reply



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