03-12-2012, 21:24
Nevermind, I found the "Permissions plugin" in the forum. Might want to consider linking the first post to there to prevent this type of confusion.
Release [SOURCE][Discontinued]Ingame RCON tool [Version 0.7.5]
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03-12-2012, 21:24
Nevermind, I found the "Permissions plugin" in the forum. Might want to consider linking the first post to there to prevent this type of confusion.
03-13-2012, 09:24
When i install Ingame RCON tool [Version 0.7.5] with Permission plugin server gives a critical error after some time.
how to fix it please tell me. =(
03-13-2012, 11:11
(03-13-2012, 09:24)alex2477 Wrote: When i install Ingame RCON tool [Version 0.7.5] with Permission plugin server gives a critical error after some time. When does it happen? how does your config look? have you tried it with only one of the two plugins? does it happen when you try a command or allways? does it happen without plugins?
I tried different combinations of plug-ins. And I came to the conclusion. Rather plugins conflict when accessing the same configuration.I even leave to setup two plugins: RCON tool [Version 0.7.5] with Permission plugin server... server gives a critical error after some time.
This happens even without commands. Here is a list of my plugins: 1)aaaPermissionPlugin 2)FunDrop 3)NoReconnect 4)RCON2 5)ReservedSlotPlugin 6)speedPlugin 7)sprintExtend 8)Teleporter 9)UnlimitedAmmoV2 With such a selection of plug-in everything works fine. but without the Ingame RCON tool [Version 0.7.5] ... manage the server is not so easy Here is my config file: [SERVER] Ranked=1 //Control if the server is ranked or not by default [0-1] TimedMessages=1 //Enable or disable timed messages [0-1] SpecsFix=0 //Disable the CPU/Bandwidth check [0-1] [LOG] ConsoleLog=1 //Enable logging to the 'console.log' file [0-1] [SCRIPT] Enabled=0 //Enable the server script [0-1] Script=example.script //Server script to run [DEBUG] ExceptionLogging=1 //Enable logging of crashes [Turn off to prevent false detections] [0-1] [UPDATER] Enable=1 //Enable the updater AutoUpdate=0 //Auto-update the server when there is a new release. (Mainly for dedicated servers on game server hosters) [Permission] //You can add more user groups here Usergroups=Admin,Moderator,User //Add admin xuids here (Go ingame and use !getxuid) Admin_xuids=0110000104417e94,0110000103814751,xuid3 //Admins can use all commands (Do not change!). Admin_commands=*ALL* //Add moderator xuids here Moderator_xuids=xuid1,xuid2,xuid3 //Add commands moderators can use here Moderator_commands=!help,!getxuid,!gettype //Add commands everyone can use User_commands=!ft //Everyone who isn't in any other group is a user (Do not change!). User_xuids=*EVERYONE* [SPEEDPLUGIN] Speed=320 JumpHeight=70 FallDamage=0 [ServerAdmin] //enables built in permissions, values: true or false usepermissions=true //the number of warnings before someone gets kicked kickwarnings=3 //enable or disable the language filter useLangFilter=false //how long it takes in hours before a players warnings are cleared warningTTL=12 //set if the rules commands should be pmed to the user, or to all the server pmrules=true //Handles if a player should be tempbanned after a maxwarnings kick warningtempban=true //The message displayed when a player is kicked kickmessage = <playername> <reason> //The message displayed when a player is banned banmessage = <playername> ! //The message displayed when a player connects connectmessage = <playername>, //The message displayed when a player is tempbanned tmpbanmessage = <playername> <reason> //message to display when someone is warnkicked warnkickmessage=<playername> was kicked for <reason> //message for the warning warnmessage=<playername> was warned for <reason> //removing a warning unwarnmessage=<playername> was kicked for <reason> [ProMod Live] DeadChat=0 //0=disable, 1=enable Force_ProMod_Tweaks=0 //If enabled no one can use !ft command this uses !ft 2 settings. 0=disable,1=enable FPS_Unlimited=1 //0=disable, 1=enable [DVARS] CompetitiveMod=0 forceClientDvars=cg_fov "80",cg_fovscale "1.125" forbiddenClientDvars=r_fog,r_detail AllowFPSUnlock=1 ThrowbackEnabled=1 SentryEnabled=0 [FunDrop] Random=0 Time=1 //In Secs [ReservedSlotPlugin] //enter all the xuids of players who will get access to reserved slots xuids=0110000104417e94,0110000103814751 //The message which will be shown to the kicked player message=: //Sets how the plugin makes the decision who will be kicked from the server //1 - Kicks the player with the highest average ping //2 - Kicks the player with the highest actual ping //3 - Kicks a random player rule=1 //0 - no Reserved slots on private matches, 1 - reserved slots enabled for private reservedSlotsOnPrivate=1 //delay for joining the server (set it higher if player get kicked out //but you get the message that the server is full) //time is in milliseconds - default value: 5000 (5seconds) delayJoinTime=5000 Sorry for my english.
03-13-2012, 12:26
Hey guys, I've asked about this on the Teknogods forum, but the devs don't seem to answer many posts there, so I thought I'd take a shot here. This doesn't seem to work on the Teknogods MW3 server. I've had it working just fine on a regular MW3 server, so I have it set up right. Any ideas what the issue might be?
iwmp5.exe does not meet
>close the application >Wait for a response program right now, try to do as you advised to me. The greatest thanks Everything works fine) bonemind you super =)))
@bonemind are you using any threads in your plugin? If so, you should remove/replace them as I found out plugins are very unstable when using threads (@Yurio can confirm this).
As alternative you can use Timers or ThreadPool. (http://msdn.microsoft.com/en-us/library/...dpool.aspx ) (03-13-2012, 12:26)GrossKopf Wrote: Hey guys, I've asked about this on the Teknogods forum, but the devs don't seem to answer many posts there, so I thought I'd take a shot here. This doesn't seem to work on the Teknogods MW3 server. I've had it working just fine on a regular MW3 server, so I have it set up right. Any ideas what the issue might be?As far as I know Teknogods use an older version of the game which is not supported anymore by the Server Addon.
03-13-2012, 13:12
(03-13-2012, 13:04)zxz0O0 Wrote: @bonemind are you using any threads in your plugin? If so, you should remove/replace them as I found out plugins are very unstable when using threads (@Yurio can confirm this).Yes i am, that might help quite a bit, Thanks
03-13-2012, 16:41
(03-13-2012, 13:04)zxz0O0 Wrote: As far as I know Teknogods use an older version of the game which is not supported anymore by the Server Addon. It's my understanding that all Teknogods does is allow the server to run without Steam and causes you to connect to their network, rather than the official one. Other than that, it uses all the same files. It doesn't modify or replace any official files. You can play Teknogods using the official latest version and just install their additional files. |
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