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Release xKMod LIVE v1.1 - Final Release | Competitive Mod
I have been playing a lot of PCW's lately on 2.3, the movement was really smooth and it felt like a good game. I also tried 2.4 but I just does not feel right. We should go back to the movement of 2.3 and tweak that some more.

Another thing I noticed is that the field of view seems to be different in 2.4. I quite liked the "fov" of 2.3. Most of my mates agreed, and I think we should keep it the way it was in 2.3 or at least give us an option to take the 2.3 fov.

The sniper has been balanced near perfection in 2.4 though.
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and the +10 has to been fixed,

for every normal kill +5 and not +10
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(07-02-2011, 19:53)fLxsNN Wrote: and the +10 has to been fixed,

for every normal kill +5 and not +10

That's because of double XP week-end i guess, i don't think you can fix it, just deal with it, it's not like it's gonna last forever Smile
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why dont i get a ready up modus in 2.4?

server cfg is edit with eslmatch and even with rcon xK eslmatch it wont work???!!!!

help me out pls

or put old link to download 2.3 PLS

2.4 its very buged!!!
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You should be able to fix the double xp thing by making scr_xpscale 1 in the mod.
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2.3 was great but the sniper too powerfull; continue in this way dud THX for your time
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Am getting game crash when trying to host it..
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on ESL MR12 will be played, not mr10..need to be fixed...

and most times...you may need to connect twice. (manually /disconnect or hang)
thx
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please fix a snipers pickup and fake bomb plant...
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pls fix that:

  • Hide the Bombcase
  • Plant/Defuse Sound from v2.1
  • Scope shake after Quickscope
  • Editable Weaponrestriction for Public Mode
  • HS10 is in ESL Restricted
  • Democlient not need F in Ready Up Periode


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