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Edit: zombie shop now works...main thing you need to fix is the map rotation and also the perk list...I disabled them on my server because I can't read all the perks in the list because I need to enter every command into permissions. Also, you should make an option for the Moab after effect because things are really dark and many don't like it. Thanks again!
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04-20-2012, 10:13
(This post was last modified: 04-20-2012, 10:22 by JoSchaap.)
on my server map rotation seems to work since the 4.5 version :/
ConsolelogCode:
Console: This is a ZOMBIE-SERVER Please bookmark: [NL]FUN!XS-2(MODDED) For more fun!
[SQLSTATS] Debug: No players connected Ending thread and waiting for OnPlayerConnect() event! ZzZz..
< server stats >
< Players were connected: 0 >
< Maps where changed: 2 >
< Total damage taken: 0 >
< Fast restart: 2 >
< Players spawned: 0 >
< Killed players: 0 >
< Disconnected players: 0 >
Console: Please BEHAVE but also! - HAVE A GOOD TIME!
Succeeded reading from default.dspl
Loaded 16 map entries
Loading DSR "INF_default.dsr"...
Loading Succeeded for DSR "INF_default.dsr"
[SQLSTATS] Debug: OnPreMapChange was triggerred
-----------------------------------
Spawning map: mp_underground, gametype infect
Spawn map (mp_underground, infect) complete.
-----------------------------------
[SQLSTATS] Debug: OnMapChange was triggerred
[SQLSTATS] Debug: No players connected Ending thread and waiting for OnPlayerConnect() event! ZzZz..
Console: This is a ZOMBIE-MOD SERVER With: High Jump, Fast Speed and no FallDamage! XS-1
< server stats >
< Players were connected: 0 >
< Maps where changed: 3 >
< Total damage taken: 0 >
< Fast restart: 2 >
< Players spawned: 0 >
< Killed players: 0 >
< Disconnected players: 0 >
Console: This is a ZOMBIE-MOD SERVER With: High Jump, Fast Speed and no FallDamage! XS-1
Had a life, Got a modem..
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out of memory?
which pc do you have? bcz i have the oldest pc and thats not crasing
C++/Obj-Cdeveloper. Neko engine wip
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out of memory errors happen alot when you use plugins that do much.
ive even seen it happen just running
- unlimited ammo
- highjump
- welcommer
- permissions
so a big plugin like this will allways crash every now and then. its probably poor coding in IW's side..
This is the main reason why i asked to store the points for players somewhere else
To autorestart the server on crash im using serverdoc, sadly it doesnt always properly restart
Had a life, Got a modem..
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nope, but cant tell for sure, but removing all threadpools might be an idea
atm im using threads in my SQL logger which causes crashes, maybe ill try without
Had a life, Got a modem..
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after remaking most of my plugins (removed all threadpools since MW hates them)
server runs stable now for about 5 hours (fully loaded) then crashes on mapchange
this is in the logs:
(1)
Code:
[20:46:34] < server stats >
[20:46:34] < Players were connected: 111 >
[20:46:34] < Maps where changed: 20 >
[20:46:34] < Total damage taken: 96447 >
[20:46:34] < Fast restart: 20 >
[20:46:34] < Players spawned: 488 >
[20:46:34] < Killed players: 253 >
[20:46:34] < Disconnected players: 54 >
(2)
Code:
[20:42:58] InitGame:
[20:42:58] WARNING: Unable to allocate 128 Kb at 0x52AB90
[20:43:01] WARNING: Unable to allocate 128 Kb at 0x52AB90
[20:43:12] WARNING: Unable to allocate 128 Kb at 0x52AB90
are you using threadpools? if so, can you reduce them to only where neccecary?
Had a life, Got a modem..
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See, the weird part is I will be on the server and it's full...but when I leave and come back (reconnect) for whatever reason, it crashes and I get the out of memory error...but it ONLY happens when I (the host) reconnects...