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Remove HUD element
#21
You tried printing the ret value onto the screen @AZUMIKKEL?
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#22
Problem solved.

Protip of the month:
Don't use arrays as HUD elements. Just don't.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#23
(09-15-2011, 22:01)AZUMIKKEL Wrote: Problem solved.

Protip of the month:
Don't use arrays as HUD elements. Just don't.

ORLY?

Code:
        if(!isDefined(level.ScrollText[i]) || !isDefined(level.ScrollText2[i]))
        {
            level.ScrollText[i] = level createServerFontString( "default", 3 );
            level.ScrollText2[i] = level createServerFontString( "default", 3 );
        }
    }

works finez
[Image: b_560_95_1.png]
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#24
(09-15-2011, 22:10)Nukem Wrote:
(09-15-2011, 22:01)AZUMIKKEL Wrote: Problem solved.

Protip of the month:
Don't use arrays as HUD elements. Just don't.

ORLY?

Code:
        if(!isDefined(level.ScrollText[i]) || !isDefined(level.ScrollText2[i]))
        {
            level.ScrollText[i] = level createServerFontString( "default", 3 );
            level.ScrollText2[i] = level createServerFontString( "default", 3 );
        }
    }

works finez

Yeah. Now try using moveovertime, setpoint, alpha, fadeovertime, delete, destroyelem, etc. on it.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#25
(09-15-2011, 22:01)AZUMIKKEL Wrote: Protip of the month:
Don't use arrays as HUD elements. Just don't.

Arrays weren't the problem, the use of them was.
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