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Request Getting client FPS (not com_maxfps value)
#1
MOVE ME TO MODDING PROBLEMS PLZ

One major flaw of the quake engine is the round off bug which "is a bug that involves a numerical rounding error that occurs in the calculation of a players movement." Basically if the So a possible way to counteract this would be to get the client's fps and then adjust jump height/strafe distance/fall damage height accordingly from the client's side. So basically is there a way to get a client's fps (not using the getdvar function for com_maxfps as a lot of people set maxfps to values they dont always get so they would become slower than intended)?
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#2
Nope.
[Image: MaEIQ.png]
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#3
Well I mean before the fps is displayed on screen it has to be measured first so there should be at least some way of monitoring it.
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#4
That's done via the engine. We cannot edit engine code.
[Image: MaEIQ.png]
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#5
Ah ok. Too bad...
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