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I told him .. he don't want
C++/Obj-Cdeveloper. Neko engine wip
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@DeadCrayon is going to make a tutorial about it
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08-19-2011, 03:35
(This post was last modified: 08-19-2011, 03:40 by SparkyMcSparks.)
Make a collmap and then in the GDT entry reference it under the collision.
You'll need level editor from older CoD like WaW, or create the .map manually typing it out which might be extremely tedious.
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OOOH MY GOD you are the creator of the mod tools ?????????????? you are working to Treyarch??? Are you going to add a creator of maps ?
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less ? looks more serious
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08-19-2011, 15:34
(This post was last modified: 08-19-2011, 15:36 by crAyon.)
(08-19-2011, 03:35)SparkyMcSparks Wrote: Make a collmap and then in the GDT entry reference it under the collision.
You'll need level editor from older CoD like WaW, or create the .map manually typing it out which might be extremely tedious.
*is very tedious.
Alex, is there any way other than Maya to create a collmap?
Collision Map Exporter seems to work well and not having any problems with
the GDT.
Everything seems ok and clips fine.. Why go further?
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