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Request Model analyser
#1
Brick 
Can anyone make a mod/code what is reading the model name ingame when I press F while I am looking on a object?
Like if I look at a benzinbarrel, after I press F it will write "iPrintLnBold":
Code:
This is a "com_barrel_benzin" model.

I meant about something like this:
Code:
if (usebuttonpressed)
readmodelname [whereisplayerlookingon.something]
self iPrintLnBold "This is a [.something] model."

Can't explain it easier. Big Grin
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#2
Use your code here and then print entity.model Huh http://www.itsmods.com/forum/Thread-Is-t...sible.html
[Image: azuw.jpg]
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#3
(07-11-2012, 17:25)zxz0O0 Wrote: Use your code here and then print entity.model Huh http://www.itsmods.com/forum/Thread-Is-t...sible.html

I thought this, but I can not pick up all object -> can not get all object's name.

And it is just writing: Unbound
Code:
        self iPrintLnBold ("[{entity.model}]  [{entityname}]");
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