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Request Move dom flags & bomb sites with .gsc?
#1
Question 
I'm just wondering if its possible to change the positions of the flags in domination and the bomb sites in demolition/snd just by changing a .gsc? Big Grin
when yes, I'd like to know which file.

iAegle
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#2
Sometimes when the amount of players is less, the place of the bombsite on demolition changes. So I guess it's possible.
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#3
I don't think so, you'll probably have to create own waypoints with capture areas and bombtargets in a TDM game.
--
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#4
(01-17-2011, 19:54)Eekhoorn Wrote: I don't think so, you'll probably have to create own waypoints with capture areas and bombtargets in a TDM game.

Hmm k, Since your not completely sure is it possible this is the bomb site position?
found in maps/mp/gametypes/_objpoints.gsc

Code:
createTeamObjpoint( name, origin, team, shader, alpha, scale )
{
    assert( team == "axis" || team == "allies" || team == "all" );
    
    objPoint = getObjPointByName( name );
    
    if ( isDefined( objPoint ) )
        deleteObjPoint( objPoint );
    
    if ( !isDefined( shader ) )
        shader = "objpoint_default";

    if ( !isDefined( scale ) )
        scale = 1.0;
        
    if ( team != "all" )
        objPoint = newTeamHudElem( team );
    else
        objPoint = newHudElem();
    
    objPoint.name = name;
    objPoint.x = origin[0];
    objPoint.y = origin[1];
    objPoint.z = origin[2];
    objPoint.team = team;
    objPoint.isFlashing = false;
    objPoint.isShown = true;
    objPoint.fadeWhenTargeted = true;
    objPoint.archived = false;
    
    objPoint setShader( shader, level.objPointSize, level.objPointSize );
    objPoint setWaypoint( true );
    
    if ( isDefined( alpha ) )
        objPoint.alpha = alpha;
    else
        objPoint.alpha = level.objpoint_alpha_default;
    objPoint.baseAlpha = objPoint.alpha;
        
    objPoint.index = level.objPointNames.size;
    level.objPoints[name] = objPoint;
    level.objPointNames[level.objPointNames.size] = name;
    
    return objPoint;
}
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#5
yh but were are the coordinates? you will have to change those
and that is probably just the waypoint the little icon above it
I remember killingdyl made an unreleased mw2 mod heli wars with a custom bombtarget
--
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#6
You are right about the waypoint mark thingy, its not the bomb itself
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#7
(01-17-2011, 22:03)Eekhoorn Wrote: yh but were are the coordinates? you will have to change those
and that is probably just the waypoint the little icon above it
I remember killingdyl made an unreleased mw2 mod heli wars with a custom bombtarget

that is right Tongue lol
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#8
(01-18-2011, 15:41)iAegle Wrote: You are right about the waypoint mark thingy, its not the bomb itself
remove precachemodel?

[Image: wyipjqo9qon7rc2v1lo.jpg]
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#9
before u need to fix player respawn cuz are now so crazy . looking into player spawn can help you
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#10
(01-19-2011, 08:38)Killingdyl Wrote:
(01-17-2011, 22:03)Eekhoorn Wrote: yh but were are the coordinates? you will have to change those
and that is probably just the waypoint the little icon above it
I remember killingdyl made an unreleased mw2 mod heli wars with a custom bombtarget

that is right Tongue lol

Do you have any ideas where to find them? or are they placed in Radiant (or whatever program the maps are made in) so i can't find them in any .gsc?
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