Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Request NUKE MOD
#1
I had the idea ro make a mod which combines "normal" black ops gameplay the nuke killstreak from mw2 and zombies.BUT i need some help from some pro moders


Main idea

The game will start with 2 balanced teams(the guns which the teams w\use will be official and "non-oficial".After 5-10 minutes of gameplay something like NUKE will "pause" for 3-5 secs.After the "pause" the teams will be changed,in one team will be only one player which should survive from the atack of the "ZOMBIES"(the other team).

AS I SAID I NEED HELP FROM MODERS(SCRIPTERS)AND FROM SOMEONE WHO CAN HELP ME DESIGN THE BACKTOUNDS AND ALL THE PICS THAT I WANT

POST HERE TO TELL ME IF YOU LIKE MY IDEA

IF YOU CAN HELP PLEASE CONTACT ME VIA PM
Reply

#2
So u want to let explode a "nuke" in a normal game, which will take onw player in one team and th others in the other?
Reply

#3
(06-28-2011, 16:16)paok-atak Wrote: I had the idea ro make a mod which combines "normal" black ops gameplay the nuke killstreak from mw2 and zombies.BUT i need some help from some pro moders


Main idea

The game will start with 2 balanced teams(the guns which the teams w\use will be official and "non-oficial".After 5-10 minutes of gameplay something like NUKE will "pause" for 3-5 secs.After the "pause" the teams will be changed,in one team will be only one player which should survive from the atack of the "ZOMBIES"(the other team).

AS I SAID I NEED HELP FROM MODERS(SCRIPTERS)AND FROM SOMEONE WHO CAN HELP ME DESIGN THE BACKTOUNDS AND ALL THE PICS THAT I WANT

POST HERE TO TELL ME IF YOU LIKE MY IDEA

IF YOU CAN HELP PLEASE CONTACT ME VIA PM

ok for one you can't blow up the nuke it is practicably impossible
Reply

#4
lol, it is, i even have code for jet dropping that nuke
[Image: lQDUjba.jpg]
Reply

#5
Nearly eerything is possible with tools now Big Grin
Reply

#6
So who wants to help me?lol
Reply

#7
Code:
nuke()
{
self iPrintLnBold("w00t nuke");
                    wait 1;
                    level thread maps\mp\_popups::DisplayTeamMessageToAll( "NUKE!", self );
                    nuke = spawnStruct();
                    nuke.fx = loadfx( "maps/mp_maps/fx_mp_nuked_nuclear_explosion" );
                    napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
                    self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
                    self.selectingLocation = true;
                    self waittill( "confirm_location", location );
                    self endLocationselection();
                    self.selectingLocation = false;
                    nuke.planemodel = spawn("script_model", self.origin + ( 24000, 15000, 25000 ) );
                    nuke.planemodel setModel( "t5_veh_jet_f4_gearup" );
                    nuke.planemodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
                    nuke.planemodel moveto( location + ( 0, 0, 200 ), 2.9 );
                    wait 2.8;
                    nuke.dropmodel = spawn("script_model", nuke.planemodel.origin );
                    nuke.dropmodel setModel( "mp_supplydrop_axis" );
                    nuke.dropmodel.angles = vectorToAngles( location - ( self.origin + ( 8000, 5000, 10000 ) ) );
                    PlaySoundAtPosition( "amb_end_nuke", location );
                    nuke.dropmodel moveto( location, .9 );
                    wait 1.2;
                    nuke.planemodel delete();
                    Earthquake( 0.4, 4, location, 800 );
                    playfx( nuke.fx, nuke.dropmodel.origin );
                    wait .05;
                    nuke.dropmodel delete();
                    for(i = 0; i < level.players.size; i++)
                    {
                        level.players[i] [[level.callbackPlayerDamage]](self, self, 9999999, 8, "MOD_PISTOL_BULLET", self getCurrentWeapon(), self.origin, self.origin, "J_Spine1", 0 );
                    }
                }
[Image: lQDUjba.jpg]
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [Release] - Better Nuke momo5502 10 6,429 02-13-2013, 13:33
Last Post: banz
  [Request] nuke mod TheDAVAAD 4 2,666 07-09-2012, 23:57
Last Post: Nekochan
  Nuke Replacing with UAV RaZ 2 1,861 06-03-2012, 14:41
Last Post: RaZ
  Preview My Custom Nuke Yamato 6 4,152 01-29-2012, 11:34
Last Post: Yamato
  Candy Nuke Yamato 0 1,857 08-24-2011, 12:48
Last Post: Yamato
  [Release] Big Nuke Yamato 2 2,736 08-23-2011, 06:49
Last Post: aosma8
  [Release] Call In A Nuke d0h! 4 3,651 01-07-2011, 11:37
Last Post: alistair3149

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.